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V
Valve Software, 44, 452
Van Elderen, Dan, 88, 95
vector hardware, 91, 93
Vezza, Al, 179
Vice City
,
see
Grand Theft Auto: Vice City
video game industry, 108
crash, 188, 262-263
video games vs. computer games , 188, 263, 271
Video Pinball
, 90-91
Vietnam, 266
view,
camera, 476
first-person, 328
in level editor, 394-395
isometric, 423
of game-world, 137, 299, 365, 476
over-the-shoulder, 344
side, 344
third-person , 328, 527-528
top-down, 399, 476
visually authentic , 397
wire-frame, 396
violence, 432, 445
virtual worlds , 4, 241-242
Visicalc, 186
Visicorp, 186
vision for game design, 380-381, 479-499
communicating, 373, 519
visual information, 139-140
visual output, 137
voice support in multi-player games, 250
voice-over, 507-508, 510
Voltarr
, 74
Vulcan editor, 397-398
Vulcan mind meld, 506
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Game Design: Theory and Practice (2nd Edition) (Wordware Game Developers Library)
ISBN: 1556229127
EAN: 2147483647
Year: 2005
Pages: 189
Authors:
Richard Rouse III
BUY ON AMAZON
Oracle Developer Forms Techniques
GUI Development
Advanced GUI Development: Developing Beyond GUI
Playing with Relations
Taking Advantage of PL/SQL 2.x in Forms
Summary
Snort Cookbook
Viewing Traffic While Logging
How to Build Rules
Getting Performance Metrics
Experimental Preprocessors
Monitoring Network Performance
Java for RPG Programmers, 2nd Edition
The Java Onion
Data Types And Variables
Arrays And Vectors
User Interface
Appendix B Mixing RPG And Java
Introduction to 80x86 Assembly Language and Computer Architecture
Parts of a Computer System
Basic Instructions
Bit Manipulation
Decimal Arithmetic
Appendix E 80x86 Instructions (by Opcode)
Oracle SQL*Plus: The Definitive Guide (Definitive Guides)
Line Editing
Getting the Data into an HTML Table
Reloading the Data
Oracles Data Dictionary Views
Validating and Parsing User Input
.NET System Management Services
Querying WMI
Instrumenting .NET Applications with WMI
The WMI Schema
WMI Providers
WMI Security
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