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Quake
, 139, 241, 244, 304, 452, 461
engine, 44, 45
engine editing tool, 395
head interface in, 139
Quake II
,
44
, 304
Quake III Arena
engine,
469
quality games , 187
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Game Design: Theory and Practice (2nd Edition) (Wordware Game Developers Library)
ISBN: 1556229127
EAN: 2147483647
Year: 2005
Pages: 189
Authors:
Richard Rouse III
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Basic Commands, Variables, and Data Types
Characters, Strings, and Text Output
More Power to the Numbers Data Sequences and Arrays
Adding Sound Effects to Your Game
Multiplayer Programming The Crazy Carnage Game
Adobe After Effects 7.0 Studio Techniques
Precomposing and Nesting
Film and Video Looks
Smoothing and Destabilizing
Conditionals and Triggers
Film 101
Java for RPG Programmers, 2nd Edition
The World Of Java
Structured Operations And Statements
String Manipulation
Exceptions
Appendix B Mixing RPG And Java
Visual C# 2005 How to Program (2nd Edition)
Terminology
CheckedListBox Control
Card Shuffling and Dealing Simulation
Self-Review Exercises
Exercises
Service-Oriented Architecture (SOA): Concepts, Technology, and Design
How this book is organized
Coordination
Application service layer
Service interface design tools
A.3. The Oasis Car Wash
FileMaker 8 Functions and Scripts Desk Reference
Average()
DatabaseNames
Evaluate()
GetAsCSS()
Web Programming
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