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Quake
, 139, 241, 244, 304, 452, 461
engine, 44, 45
engine editing tool, 395
head interface in, 139
Quake II
,
44
, 304
Quake III Arena
engine,
469
quality games , 187
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Game Design: Theory and Practice (2nd Edition) (Wordware Game Developers Library)
ISBN: 1556229127
EAN: 2147483647
Year: 2005
Pages: 189
Authors:
Richard Rouse III
BUY ON AMAZON
Project Management JumpStart
Initiating the Project
Developing the Project Plan
Appendix A Answers to Review Questions
Appendix B Sample Project Management Forms
Appendix C Sample Project Management Checklists
Introduction to 80x86 Assembly Language and Computer Architecture
Representing Data in a Computer
The Assembly Process
Floating-Point Arithmetic
Appendix A Hexadecimal/ASCII conversion
Appendix C MASM 6.11 Reserved Words
Making Sense of Change Management: A Complete Guide to the Models, Tools and Techniques of Organizational Change
Team change
Leading change
Restructuring
Mergers and acquisitions
Cultural change
Data Structures and Algorithms in Java
Projects
The Stack Interface
Summary
Explicit Memory Management
A.2. Variables and Types
An Introduction to Design Patterns in C++ with Qt 4
Constructors
Streams and Dates
Review Questions
Review Questions
What Happens If new Fails?
Extending and Embedding PHP
Zend Thread Safety
Building Your First Extension
Summary
Cycles
Declaring and Accessing INI Settings
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