R
racing games , 243, 451, 462, 470, 476
Raid Over Bungeling Bay , 409, 410
Raid Over Bungeling Bay II , 445
Raiders of the Lost Ark , 323, 346
Railroad Tycoon , 20, 21, 23, 24 , 24-25, 25 , 33, 363
randomness, 146, 147-148, 149, 152, 157-158, 168
Ratchet & Clank , 12, 464
Ray, Sheri Graner, 127-128, 129
realism , 27-28, 34-35, 163-164, 267, 333, 386, 479
vs. fun, 446
vs. gameplay, 34-35, 267
reality, 34, 125, 157, 476-477
modeling, 10, 11, 125-127
using as basis for game, 125-126
vs. abstraction, 126-127
vs. fun, 525
vs. history, 29-30
real-time, 27, 327
vs. turn -based, 461
real-time 3D, 126, 133, 344
real-time strategy games, 28, 155, 332, 470
and scripted behavior, 169
designing artificial intelligence for, 367-368
interface, 28-29
relationships, of players, 251
remakes , 80, 82, 107-108
repetition in game design documents, 357-358
replayability, 124, 162, 197, 232, 460
rewards for player, 459, 464
Riot Engine Level Editor, 401-402, 402 , 404
Roberts, Chris, 263-264, 511
Robotron: 2084 , 154 , 369
Rocket Science Games, 194-195
role-playing games, 4, 125, 153-154, 191-192, 205, 250, 251, 460, 470, 502, 529
RollerCoaster Tycoon , 30, 32
rotoscoping , 322, 335, 341
RPG, see role-playing games
RTS, see real-time strategy games
rules of game design, 19, 115-116, 228
rules of game-world, 333, 347