Index_B


B

babel fish puzzle, 176
back-story, 216, 222, 311-312, 376
Back-Story Tome, 375-376
backtracking, 465
Bailey, Donna, 57, 94
balance, 99, 150, 267, 401-402, 442, 459, 460
Balance of Power , 257, 263 , 266-267
Balance of Power II: The 1990 Edition , 266 , 268-269, 269
Balance of the Planet , 270 , 271
balancing, 34, 96, 245, 253, 254, 289, 377, 493-497
Baldur s Gate: Dark Alliance , 239
Barbie, 413
Bard s Tale, The , 137, 505, 533
Bard s Tale II, The , 533
Barthelet, Luc, 436
basketball , 413, 462
Bates, Bob, 189
Battlefield 1942 , 241, 245, 246 , 250
Battlezone , 61
behavioral model, 427
behaviors, 213, 214, 366-367, 389-390, 400-403
believability, of setting, 477-478
Berez, Joel, 178-179
Berry, Dani Bunten, 237, 248, 446-447
beta, 490
beta testing, 185
Better Red than Undead , 516-517
Beyond Zork , 180, 228
Big Sleep, The , 222
big-picture view, 504
biological simulations vs. economic simulations, 416
Bjornson, Edith, 273
Blackley, Seamus, 515
Blank, Marc, 173, 178-179, 180, 186
blank-slate character, 13
Bleszinski, Cliff, 459
blind-play, 240, 241, 258
Blitzkrieg , 258
Blizzard Entertainment, 404
blob strategy, 118
Blowin in the Wind, 266
Blue , 353
Blue Sky, 503
Blue Sky Research, 515
board games , 26, 38, 245, 248, 250, 258
vs. computer games, 26
Boffo Games, 173, 195
Bond, James, 163-164, 219
Bone , 234
Bora-Bora, 294
boundaries, game-world, 9-10, 126
bragging rights, 5, 60, 238-239
brainstorming, 77, 88, 94-95, 110
branching
actions, 460, 462
dialog, 37, 229-230, 314, 507
paths, 465
stories, 223-224
storyboards, 317
tree, 337
branding, 36
Braun, Jeff, 411
breadth vs. depth, 387, 525-526
Breakout , 88, 89, 107
Broderbund Software, 321, 322, 411
Bruckheimer, Jerry, 350
BSP engines, 298
BTZ engine, 182
budgets , 55, 108, 110, 122-123, 195, 200, 263-264, 318, 335, 341-342, 530
bug-free software, 406
bugs , 406, 490-491, 506
builder games, 25, 386-387, 408, 451
builds, playable , 288
Bungie Software, 49, 252, 253, 303
Bunten, Dan, 269
Bushnell, Nolan, 88
buttons , 132
icons for, 139



Game Design Theory and Practice
Game Design: Theory and Practice (2nd Edition) (Wordware Game Developers Library)
ISBN: 1556229127
EAN: 2147483647
Year: 2005
Pages: 189

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net