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Chapter 10. Programming Graphics with GDI+Section 10.0. Introduction Section 10.1. Obtaining a Graphics Object Section 10.2. Drawing a Rectangle Section 10.3. Drawing a Rectangle with a Hatch Brush Section 10.4. Filling a Rectangle with a Texture Brush Section 10.5. Using Gradient Fills Section 10.6. Drawing Connected Lines and Polygons Section 10.7. Drawing Arc and Pie Shapes Section 10.8. Using Rotation and Translation Transformations Section 10.9. Using Graphics Containers Section 10.10. Forcing a Repaint Section 10.11. Performing Flicker-Free Animation Section 10.12. Enumerating System Fonts Section 10.13. Displaying Text Section 10.14. Enabling Antialiasing Section 10.15. Loading and Displaying Images Section 10.16. Loading and Displaying Animated GIF's Section 10.17. Converting Image File Formats Section 10.18. Printing Documents Section 10.19. Displaying a Print Preview Dialog |
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