H



Index


[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

H (relational cohesion) metric
HandleBrewingEvent method
HandleEvent method 2nd
HandleIncompleteEvent method
HandleSecondThrow method
hangImp class
hangup method
     DedModemController
     DialModemController
     Modem
Hashes (#) in class diagrams
Hashtable class
HayesForUnix method 2nd
HayesModem class 2nd 3rd 4th 5th
HayesModemVisitor interface
Heater interface 2nd 3rd
Height property
Heine, Heinrich
Helm, Richard
Heuristics
    in CoffeeMaker [See CoffeeMaker class.]
     in Liskov Substitution Principle
hideLoginScreen action
High-level application policies
High-level design placement
High-level modules
HoldMethod class
HoldMethod method 2nd
Hollywood principle
Hooks in Open/Closed Principle
Horizontal associations in class diagrams
HotWaterSource class 2nd 3rd
Hourly employee payments
HourlyClassification class 2nd 3rd 4th 5th
HourlyClassification table
hourlyRadioButton_CheckedChanged method
HourlyRate property
hourlyRateTextBox control
hourlyRateTextBox_TextChanged method
HourlyUnionMemberServiceCharge method
Hours method
HttpRequest class
HttpResponse class
Human attention, refactoring in
    example [See Testing, GeneratePrimes program.]
     in extreme programming 2nd
Hunt the Wumpus program
Hunt, Andy




Agile Principles, Patterns, and Practices in C#
Agile Principles, Patterns, and Practices in C#
ISBN: 0131857258
EAN: 2147483647
Year: 2006
Pages: 272

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