Hour 20. Teaching Games to Think


Hour 20. Teaching Games to Think

Creating truly engaging games is often a matter of effectively mimicking human thought within the confines of a computer. Because you no doubt want your games to be engaging, you need at least a basic understanding of how to give games some degree of brain power. This hour focuses on understanding the fundamental theories of artificial intelligence and how they can be applied to games. You will hopefully leave this hour with the fundamental knowledge required to begin implementing artificial intelligence strategies in your own games. You will definitely leave this hour with a practical example of how to incorporate simple AI into a program example.

In this hour, you'll learn:

  • About the basics of artificial intelligence (AI)

  • About the different types of AI used in games

  • How to develop an AI strategy of your own

  • How to put AI to work in a practical example program involving sprites that interact with each other "intelligently"



Sams Teach Yourself Game Programming in 24 Hours
Sams Teach Yourself Game Programming in 24 Hours
ISBN: 067232461X
EAN: 2147483647
Year: 2002
Pages: 271

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