Splitting and Merging Polygon
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1. |
Choose Create > Polygon Primitives > Cube.
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Choose Edit Polygons > Split Polygon Tool.
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Select Snap To Magnets and Snap To Edge, and adjust the Magnet Tolerance slider to the middle of the range (
Figure 8.58
).
Figure 8.58. The options for the Split Polygon tool make it easy to split a polygon in
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Click and drag along a top edge to the center.
Figure 8.59. Using the Split Polygon tool, you can place a point at the center of an edge.
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Release the mouse button.
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Click and drag along the edge on the
Figure 8.60. The new edge is defined by the two points placed by the Split Polygon tool. Pressing
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7. |
Press
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Right-click the cube, and select Edge from the marking menu.
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Select the new edge you created, and move it up so that the object looks like a simple house (
Figure 8.61
).
Figure 8.61. The new edge is moved up, creating a simple house shape. Note that the front of the house has five edges. More than four edges is
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10. |
Choose Edit Polygons > Split Polygon Tool.
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Click and drag up the left side of the cube until the point snaps to the corner. Repeat for the right side (
Figure 8.62
).
Figure 8.62. A new edge is created, splitting the front face into two separate faces.
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12. |
Press
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Tip
Make sure your split always creates an edge. If you click an edge and press
without successfully clicking another edge of the same face, you'll put a vertex on that edgeanother example of bad construction. To avoid this problem, make sure to undo the action if the Split Polygon tool doesn't create a new edge.
Snapping can make it difficult to create a split where you want, especially near edges. To
You aren't limited to snapping to the middle of an edgeyou can snap to more than one point of an edge. To split a polygon into thirds, snap to a point one-third of the way along an edge. You can enter 2 for Number Of Magnets in the Split Polygon tool options in the Tool Settings dialog box. Doing so creates two points, evenly
The Cut Face tool can cut through a surface in any direction, regardless of component orientation. It
With the Cut Face Delete option selected, one side of the cut object is deleted. This option is useful if you later want to create an instance of the object or mirror the object to complete it (as you would the head of a character).
To slice a surface using the Cut Face tool:
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Create a primitive polygon cube, and select it.
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Choose Edit Polygons > Cut Faces.
Figure 8.65. The Polygon Cut Face Tool Options dialog box provides many commands for cutting the surface in an exact, numeric position, or for interactively placing a cutting line. You can adjust the direction (or the plane) in which the cut is made.
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Click Enter Cut Tool, and then click and hold in the view.
Figure 8.66. You can move and rotate the cut line until it's
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Drag the line to position the cutting plane on the surface.
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Release the mouse to cut the surface (
Figure 8.67
).
Figure 8.67. The cut line is projected from the selected camera angle to make a cut straight through the surface.
The line is projected across the object, and cuts are made where it crosses a surface. Notice that no surfaces are deletedjust split. |
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In the Cut Face options, select Delete the Cut Faces (
Figure 8.68
).
Figure 8.68. Deleting cut faces
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Click Enter Cut Tool and Close.
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Click and drag the line across a surface to choose another cutting plane.
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Release the mouse to cut the surface.
Figure 8.69. The surface on one side of the cutting line is deleted, leaving only a portion of the original surface.
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Tip
A short line,
Hold
to snap the cutting line horizontally, vertically, or at a 45-degree angle, to make a more precise cut.
Both polygonal objects and their components can be cut. When you use the cut tools on selected faces in component mode, only those faces are cut.
The Cut Face tool doesn't take into account curves or bends in your model. The Split Edge Ring tool is ideal if you want to add a cross-section to your model that evenly
New in Maya 7.0, the Split Edge Ring tool evenly divides all faces in a loop around your model. It contains options for spacing and can be used to perform many common Split Poly options easily and precisely.
To add a cross section using the Split Edge Ring tool:
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Create a poly cube primitive with Subdivisions Width and Subdivisions Height set to 3 (
Figure 8.70
).
Figure 8.70. Create a cube split into a three-by-three grid.
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Right-click the cube, and select Faces from the marking menu.
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From the Front view, select the middle faces and drag them up (
Figure 8.71
).
Figure 8.71. Move some faces up to make an
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Choose Edit Polygons > Split Edge Ring Tool.
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Click and hold a vertical edge of the cube. Don't let go yet.
Figure 8.72. The
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Drag the mouse up and down to position the line to your liking. Release the mouse button to cut the faces.
Figure 8.73. Each face is split proportionally instead of
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To split any face using the Split Edge Ring tool:
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Select the cube from the previous task.
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Choose Edit Polygons > Split Edge Ring Tool (
Figure 8.74
).
Figure 8.74. Use the tool options to adjust the tools to suit your specific task.
The Split Edge Ring Tool options appear. |
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Deselect the Auto-complete option.
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Click an edge on the left side of the cube and then a corresponding edge on the right side of the cube.
Figure 8.75. With auto-complete off, you click either end of the selection you wish to split.
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Press
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Tips
By default, the tool splits all faces at the same proportionate distance. If you wish it to instead maintain a set distance from an edge, change the tool settings from Relative to Absolute.
You can bend the Split Edge Ring tool at right angles. Click an adjacent edge, and the tool turns ( Figure 8.76 ).
Similar to Split Edge Ring, Duplicate Edge Loop creates two new edge
To duplicate an edge loop:
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Create a poly cylinder primitive.
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Choose Edit Polygons > Duplicate Edge Loop Tool.
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Click and hold a horizontal edge that runs along the outside of the cylinder cap. Don't release the mouse.
Figure 8.77. Position the indicators where the new edge loops should be created. Notice the positioning of each edge loop is proportional to the length of the faces it's splitting.
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Drag the mouse up and down to position the line to your liking. Release the mouse button to cut the faces (
Figure 8.78
).
Figure 8.78. Once the mouse button is released, the positioning guides become new edge loops.
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Tips
You can also use the Duplicate Edge Loop tool to duplicate part of an edge loop. Turn off Auto-complete in the tool options, just as you did for the Split Edge Ring tool.
The Bevel tool removes an edge and
To bevel an edge:
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Choose Create > Polygon Primitives > Cube.
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Right-click the cube, and select Edge from the marking menu.
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On the cube, select the edges you want to bevel (
Figure 8.79
).
Figure 8.79. Select the edges to be beveled.
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Choose Edit Polygons > Bevel (
Figure 8.80
).
Figure 8.80. Select the Bevel command.
The edges become beveled, creating angled faces ( Figure 8.81 ). Figure 8.81. The beveled box.
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You can also use the Bevel Plus tool to create objects with bevels. Bevel Plus uses curves to extrude objects and give them caps and beveled edges.
To create a beveled object with a hole:
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Create two closed curves.
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Select the outer curve first and the inner curve(s)
Figure 8.82. Select the curves you want to bevel.
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Choose Surfaces > Bevel Plus.
Figure 8.83. Select the Surfaces > Bevel Plus command options.
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In the Bevel tab, set the Bevel Width and Bevel Depth to 0.1 and the Extrude Distance to 0.25.
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From the Outer Bevel Style list, select Straight Out.
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Deselect the Same as Outer Style check box.
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From the Inner Bevel Style list, select Straight In (
Figure 8.84
).
Figure 8.84. Select Straight In for the Inner Bevel Style.
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In the Output Options tab, select Polygons.
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Click Apply to create the beveled object (
Figure 8.85
).
Figure 8.85. The beveled button.
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