| Table of Contents |
| Unlocking Microsoft C# v2.0 Programming Secrets |
| Introduction |
| Chapter 1 | - | A Quick Dash through the Second Half of the Twentieth Century |
| Chapter 2 | - | Personal Communication with a Digital Computer |
| Chapter 3 | - | The Microsoft Integrated Development Environment (IDE) |
| Chapter 4 | - | Cloning an Existing Project |
| Chapter 5 | - | Passing Information between Windows |
| Chapter 6 | - | Visual Studio C# Code Placement |
| Chapter 7 | - | Classes, Constructors, Overloading, and Help |
| Chapter 8 | - | Data Types and Declarations |
| Chapter 9 | - | Conversions between Data Types |
| Chapter 10 | - | String Manipulation and Online Data Storage (Arrays) |
| Chapter 11 | - | Branching and Looping |
| Chapter 12 | - | Arithmetic |
| Chapter 13 | - | Message Boxes |
| Chapter 14 | - | Displaying Data (Lists) on a Window |
| Chapter 15 | - | Plotting Data on a Window |
| Chapter 16 | - | Printing Text |
| Chapter 17 | - | Creating, Reading, and Writing Files |
| Chapter 18 | - | Menus (Main and Pop-up) |
| Chapter 19 | - | Standard Controls |
| Chapter 20 | - | Logic Statements, Enabling and Disabling Controls, and Focus |
| Chapter 21 | - | Timers and Clocks |
| Chapter 22 | - | Utilizing IDE Visual Studio C# Prebuilt Code |
| Chapter 23 | - | Creating a Top-Level Program for Groups of Executables |
| Chapter 24 | - | Creating a Project Icon |
| Chapter 25 | - | Creating an Install Program |
| Chapter 26 | - | Methods (Subroutines) |
| Chapter 27 | - | Game-Making and Animation |
| Chapter 28 | - | Picture Boxes |
| Chapter 29 | - | Lost Controls/Graphics |
| Appendix A | - | A Description of Keeping Track |
| Appendix B | - | C++ to C# Cross Reference |