V1 and V2 components, 1108
Variable Bit Rate (VBR)
encoding, 604
MP3, 497–498
variables
ActionScript
as declarations, 801–802
declaring, 804–806
expression, 799–801
login sequence, creating with, 817–820
overview of, 797–799
string literal, 799
as text fields, 802–803
adding to Watch list, 1088
defining for animation
environment, 311
materials, 311–312
motion, 312
overview of, 310–311
displaying, 1086–1087
modifying, 1087
removing from Watch list, 1088
VBR (Variable Bit Rate)
encoding, 604
MP3, 497–498
VBScript, detecting Flash Player with, 759–760, 761
vector graphic
animating imported, 537–539
bitmap compared to, 506–507
color consistency, maintaining, CDBC30
converting
bitmap into, 527–530
text into, 263–264
converting text to outlines, 541
curves, optimizing, 541–542
description of, 174, 505
exporting, CDBC44–CDBC47
external, using, 530–531
importing, 531–533
optimizing, 539, CDBC29–CDBC30
reducing complexity of, CDBC33–CDBC35
runtime bitmap caching and, 542–543
saving, CDBC30–CDBC31
tracing complex, 540–541
tracing to convert raster to, CDBC31–CDBC33
vector-based animator component, 14–15
vector-based drawing program component, 14
version control, 48
Version Control menu (Project panel), 50–51
version control software, 713
Version menu (Publish Settings dialog box), 714
versions of Flash, 20–21, 61, 62. See also Professional version
Versiown (Goldshell Digital Media), 785
vertical text, reading, 232–233
video
alpha channel
live action footage, 610–613
overview of, 609
3D modeling footage, 613–616
compressing with codecs, 607–609
data rates and, 600
digital video footage
adding to movie, 545
editing, CDBA95
importing, CDBA89
quality of, CDBA89–CDBA94
Flash Video file (.flv)
compressing and deploying new file with Video Import wizard, 565–568
creating with embedded cue points, 575–584
deploying with Flash Pro 8, 561–564
description of, 13
displaying at native size, 970–975
extracting from Embedded Video symbol, 560–561
loading into Flash movie, 966–970
Sorenson Squeeze 4 and, 606
FLVPlayback component
custom UI components, 571–574
description of, 5
loading cue points into, 587–588
loading .flv file into, 563–564
overview of, 569
parameters, 569–570
settings for visual data binding, 1151
SMIL files, using with, 591–600
importing
codec options, 547–549
compressing, 549–560
deploying existing .flv file, 561–654
extracting .flv file from Embedded Video symbol, 560–561
formats for, CDBA95–CDBA97
Import wizard and, 565–568
steps for, 558–560
integrating
embedding into Flash movie, 546–547
linking with QuickTime Flash, 547
loading Flash Video file at run time, 545–546
real-time streaming Flash Video file at run time, 546
keyframe in, 548–549
raster
exporting, 453
importing, 449–450
video alpha channel, support for, 6
video asset, 176
Video class, 967, 971
video compressor component, 15
Video Encoder, 5
video format, CDBA90–CDBA91
Video Import wizard
compressing and deploying new .flv file with, 565–568
Deployment screen, 565–566
description of, 4
Encoding screen, 566, 567
Finish Video Import screen, 563, 568
Select Video screen, 561–562
Skinning screen, 562, 566, 567
Video object, inserting in Dreamweaver, CDBC61–CDBC64
Video Properties dialog box, 611
video, using as basis for fluid, hand-drawn animation, 429–432
View menu, testing Flash movie and, 706–710
ViewðBandwidth Profiler, 707–708
ViewðGo To, 89
ViewðGridðEdit Grid, 150
ViewðHide Edges, 138
ViewðMagnification, 87
ViewðPathfinder (Illustrator), CDBC33–CDBC34
viewpoint, 316, 317
ViewðRulers, 151
ViewðShow Shape Hints, 340
ViewðSnapping, 148
ViewðWork Area, 274
Visio (Microsoft), 37
visual data binding
adding code to movies using, 1154–1155
Flash movie, constructing, 1147–1154
overview of, 1146
XML file, making, 1147
visual design for game, 1048, 1049
visual hierarchy, 208
voice of character, 425
volume control using graphic elements on screen, 914–920
volume parameter (FLVPlayback component), 570
volume slider, creating, 912–914
vPosition property, 692