Table of Contents |
| Macromedia Flash 8 Bible |
| Foreword |
| Preface |
| Part I - An Introduction to Flash Web Production |
| Chapter 1 | - | Understanding the Flash 8 Framework |
| Chapter 2 | - | Exploring Web Technologies |
| Chapter 3 | - | Planning Flash Projects |
| Part II - Mastering the Flash Environment |
| Chapter 4 | - | Interface Fundamentals |
| Chapter 5 | - | Drawing in Flash |
| Chapter 6 | - | Symbols, Instances, and The Library |
| Chapter 7 | - | Applying Color |
| Chapter 8 | - | Working with Text |
| Chapter 9 | - | Modifying Graphics |
| Part III - Creating Animation and Effects |
| Chapter 10 | - | Animation Strategies |
| Chapter 11 | - | Timeline Animation |
| Chapter 12 | - | Applying Filters and Effects |
| Chapter 13 | - | Applying Layer Types |
| Chapter 14 | - | Character Animation Techniques |
| Part IV - Integrating Media Files with Flash |
| Chapter 15 | - | Adding Sound |
| Chapter 16 | - | Importing Artwork |
| Chapter 17 | - | Displaying Video |
| Part V - Adding Basic Interactivity to Flash Movies |
| Chapter 18 | - | Understanding Actions and Event Handlers |
| Chapter 19 | - | Building Timelines and Interactions |
| Chapter 20 | - | Making Your First Flash 8 Project |
| Part VI - Distributing Flash Movies |
| Chapter 21 | - | Publishing Flash Movies |
| Chapter 22 | - | Integrating Flash Content with Web Pages |
| Chapter 23 | - | Using the Flash Player and Projector |
| Part VII - Approaching ActionScript |
| Chapter 24 | - | Knowing the Nuts and Bolts of Code |
| Chapter 25 | - | Controlling Movie Clips |
| Chapter 26 | - | Using Functions and Arrays |
| Chapter 27 | - | Interacting with Movie Clips |
| Part VIII - Applying ActionScript |
| Chapter 28 | - | Sharing and Loading Assets |
| Chapter 29 | - | Sending Data In and Out of Flash |
| Chapter 30 | - | Applying HTML and Text Field Formatting |
| Chapter 31 | - | Creating a Game in Flash |
| Chapter 32 | - | Managing and Troubleshooting Flash Movies |
| Part IX - Integrating Components and Data-Binding |
| Chapter 33 | - | Using Components |
| Chapter 34 | - | Binding Data and Events to Components |
| Chapter 35 | - | Building an Image Gallery Component |
| Part X - Expanding Flash |
| Chapter 36 | - | Working with Raster Graphics |
| Chapter 37 | - | Working with Vector Graphics |
| Chapter 38 | - | Working with Dreamweaver 8 |
| Part XI - Appendixes |
| Appendix A | - | Using the CD-ROM |
| Appendix B | - | Guest Experts' Information |
| Appendix C | - | Digital Audio Basics |
| Appendix D | - | Digital Video Basics |
| Color Images |
| Index |
| List of Figures |
| List of Tables |
| List of Listings |
| List of Sidebars |