Summary


  • Before you can start to create an interface in Flash, you need to have a plan for your Flash movie timeline. Create an organizational chart outlining the sections of the presentation.

  • Determine your Flash movie properties (frame size, frame rate, and background color) before you undergo production in Flash.

  • If you don't have final art for a Flash production, you can still create a functional proto-type of the presentation using placeholder graphics. When the final artwork is ready, replace the placeholder graphics with the final artwork.

  • You can create simple slide shows or product catalogs using sequential keyframes and buttons with nextFrame() and prevFrame() actions.

  • The Hit area of a text-based Button symbol should always be defined with a solid shape.

  • You can achieve basic text scrolling by adding the TextArea component to your Flash movie.

  • You can apply time-based alpha and blur effects to artwork with the custom BlurFader component.

  • You can add accessibility information to Flash movies. Windows-based screen readers designed to work with Flash Player 6 or higher, such as GW Micro's Window-Eyes, can read this information.




Macromedia Flash 8 Bible
Macromedia Flash8 Bible
ISBN: 0471746762
EAN: 2147483647
Year: 2006
Pages: 395

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net