In This Chapter
Working with Movie Clips
Using targets and paths
Exploring absolute and relative paths
Using dot syntax
Controlling animated sequences with ActionScript
Using behaviors across timelines
Unlike most multimedia authoring applications, Flash has the capability to use multiple simultaneous timelines in its movies. So far, most of the examples in this book have only one timeline or have used only one scene. You've seen how to add basic actions to your movies to make them interactive. Now you begin exploring the world of multiple movie timelines using the Movie Clip symbol.