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Simulating Continuous Systems with Piecewise-Linear Signals Using Time Warp

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Simulating Continuous Systems with Piecewise-Linear Signals Using Time Warp

  Barry T.  W. Kwok and Bruno  Richard Preiss. International Journal in Computer Simulation , 1(1):59-79, 1991[13].
Recently, an approach using the discrete event paradigm for the simulation of continuous systems has been developed. This approach is based on the use of piecewise-linear approximations for the representation of continuous, time-varying quantities . The focus of this paper is to show how this new technique can be implemented on a multiprocessor. Our hypothesis is that the Time Warp algorithm is the natural protocol for parallel simulation using continuous, piecewise-linear signals.

We have implemented a prototype simulator and measured its performance on a multiprocessor using several benchmarks. On the basis of these benchmarks we show that the best performance is achieved when using a scheduling algorithm that gives priority to messages with lower timestamps and when the lazy-cancellation variant of Time Warp is used. In this case, the performance of our prototype simulator compares quite favourably with the estimates of optimum performance based on a critical path analysis of the sequential simulation. In fact, our results indicate that in certain cases the performance of the Time Warp algorithm using lazy cancellation can exceed the conservative optimum estimate obtained from the critical path analysis.

Copyright 1991 by Ablex Publishing Corporation.

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bruno Copyright 2002 by Bruno R. Preiss, P.Eng. All rights reserved.
Tue Jan 1 13:41:25 EST 2002

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Short Packet Transfer Performance in Local Area Ring Networks

  Wayne  Mervin Loucks, V.  Carl Hamacher, Bruno  Richard Preiss, and Luke Wong. IEEE Trans. on Computers , C-34(11):1006-1014, November 1985[19].
The performance of various access control protocols for bit-serial local area computer network (LACN) rings is studied. Applications in which message packets are of fixed length and shorter than the total inherent propagation delay around the ring are the focus of attention. Token, slotted, and static and dynamic insertion rings are included in the study. In all cases, the transmitting station is responsible for removing its transmitted packet from the ring. Under this type of removal rule, it is possible for the stations of all types of ring structures to execute their access control algorithms with only a short fixed in-line delay in each station. The insertion rings dynamically switch longer delays (insertion registers) into the ring when they are transmitting a packet. The transmitter-remove rule operates in such a way that hogging of the ring transmission facility by a subset of stations cannot occur. Expressions that approximate average transfer time as a function of utilization are derived for all ring types and are check by simulation. The expressions are found to be quite accurate at low ring utilization levels, which is the case of most importance for LACN's; but some of them exhibit significant errors at high utilization levels. For the assumed short-packet environment, it is found that token rings exhibit the slowest transfer times, while dynamic insertion rings are fastest .

Copyright 1985 by Institute of Electrical and Electronics Engineers, Inc.

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bruno Copyright 2002 by Bruno R. Preiss, P.Eng. All rights reserved.
Tue Jan 1 13:41:25 EST 2002