Lesson Review


Lesson Review

1.

How can you convert Software Instrument loops to Real Instrument loops?

2.

When you extend an edited region by dragging the upper-right corner, does the full length of the original recording or the length of the current region loop?

3.

How do you rearrange the columns in the results list of the Loop Browser?

4.

How do you resize the columns in the Loop Browser?

5.

How do you move a keyword button to a new position in the Loop Browser?

6.

Can you change the keyword on a specific button? If so, how?

7.

How do you resize the Loop Browser to see all of the available keywords?

8.

What happens when you click the Reset button in the Loop Browser?

9.

How do you reset all of the Keyword buttons back to the original names and locations?

Answers

A1:

In the Loops Preferences, select "Adding Loops to Timeline: Convert to Real Instrument," or add Software Instrument loops to Real Instrument tracks to convert them.

A2:

Extending a region by dragging the upper-right corner will only loop the current region. If you have edited a region in the Timeline, the loop pointer will allow you to loop only the edited portion of the region.

A3:

You can rearrange the columns in the results list of the Loop Browser by dragging the column header.

A4:

You can resize columns by dragging the right edge of the column header.

A5:

You can move a keyword button to a new position in the Loop Browser by dragging the button to the new position.

A6:

You can change a keyword by Ctrl-clicking a keyword button and choosing a new keyword from the shortcut menu.

A7:

To resize the Loop Browser, drag upward on the divider between the Timeline and the Loop Browser.

A8:

All keyword buttons are deselected, and the results list is cleared.

A9:

To reset the keyword buttons in the Loop Browser to their original names and locations, click the Reset button in the GarageBand Loops Preferences window.



Chapter 6. Working with Real Instruments

Lesson Files

GarageBand 3 Lessons > Lesson_06 > 6-1 Recording Test; 6-2 Tuning; 6-3 Punch-Ins; 6-4 Multitrack

Time

This lesson takes approximately 1 hour and 30 minutes to complete.

Goals

Edit and transpose a Real Instrument track

 

Prepare a Real Instrument track for recording

 

Record a riff

 

Work with the Amp Simulation presets

 

Work with the instrument tuner

 

Record a punch-in and create a merged region

 

Understand multitrack recording

 

Find recordings in a project's contents


GarageBand gives you many choices of instruments, tracks, regions, and methods of recording. In the previous lesson, you worked with flexible, editable Software Instruments. This lesson is dedicated to what GarageBand calls Real Instruments.

Real Instruments are exactly what they sound like: regions recorded from real instruments. With GarageBand, you can record a real instrument such as a guitar, bass, or keyboard directly into the Timeline. You can also use a microphone to record instruments that don't have an output jack, such as a trumpet, violin, grand piano, drum kit, acoustic guitar, or even vocals.

To record a Real Instrument into the Timeline, you have to physically perform or play the part using a real instrument in real time. In contrast to Software Instruments, Real Instrument recordings are "as is"you can't edit the individual notes or change instruments. However, you can add effects and enhance the tuning and timing of Real Instrument regions once they're recorded.

Why would you record real instruments when you can use Software Instruments? Because they're real instruments! Certain instruments can't be simulated very well, so you want to record the real deal.

Suppose you're in a band and you want to record one of your new songs. How do you explain to your drummer that he has to play drums on a MIDI keyboard to get them into the computer? What about the lead vocal, guitar, and bass? Most musicians play best on their chosen instruments, not on a keyboard simulation. (Nothing against keyboards, which happen to be my instrument of choice.)

In this lesson, you'll learn how to work with Real Instruments once they are recorded into the Timeline, and you'll also learn how to record your own Real Instrument regions. Along the way, you'll also learn different recording tricks, techniques, and features.