Summary

As youve seen in this chapter, coordinate rotation can give you some very complex behavior, but it all boils down to a couple of formulas that never change. Once youre comfortable with the formulas, you can use them anywhere . I hope youre starting to see how you can create very complicated and richly realistic motion just by adding in more and more simple techniques.

Youll be using the coordinate rotation formula quite a bit in the next chapter, where youll learn how to handle the results of collisions of objects with different velocities and masses.



Foundation ActionScript. Animation. Making Things Move
Foundation Actionscript 3.0 Animation: Making Things Move!
ISBN: 1590597915
EAN: 2147483647
Year: 2005
Pages: 137
Authors: Keith Peters

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