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[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] packages 2nd accessing, classpath and adding directory to classpath class libraries vs. components , importing for currency converter defining differences between ECMAScript 4 and ActionScript 2.0 simulating in ActionScript 1.0 syntax import statement importing entire package naming 2nd nesting packages parameters accessibility to functions nested in methods casting, problems with constructor functions, passing to declaring datatype of function, stored in registers interface methods managing name conflicts method, defining static typing undefined type parent classes 2nd [See also inheritance] parent function paths package access and the classpath relative performance cleaning up class resources exception handling improvements in ActionScript runtime performance improving with use of local variables persistent client/server TCP/IP connections playhead of movie clip, positioning policy files, cross-domain polymorphism abstract classes and containment of code changes post- colon syntax, datatype declarations 2nd PowerPoint-style slide presentations preloading classes MovieClipLoader class PrintJob class 2nd private and public keywords 2nd private attribute class methods used to access private properties constructor functions 2nd methods getter and setter methods and properties properties access to private properties accessor methods for read-only pseudo-properties vs. problem domain procedural programming appropriate situations for using combining with OOP in Flash movie timeline-based development procedures programming in ActionScript 2.0 vs. 1.0 projects, Flash MX Professional 2004 properties 2nd 3rd access to, ActionScript 1.0 and 2.0 ActionScript 2.0 instance property definition added to classes adding to built-in class at runtime adding to class instances attributes of global variables vs. class properties private and public static subclasses and class properties class accessing inheritance of setting application state with class and instance declared outside of methods identifiers for ImageViewer compile-time constant expressions CurrencyConverter class (example) datatypes of declaring datatypes 2nd default values, constructors vs. defining not allowed in interfaces defining instance property dynamic enumerating with for-in loops enumeration of, ActionScript 2.0 vs. ECMAScript 4 fixed formal definition syntax, ActionScript 2.0 function of global inheritance of [See inheritance] instance vs. dynamic listed with code hints local variables with same name method direct reference to managing name conflicts nested movie clip assets, initially undefined nested movie clip symbol assets, issues with overriding best practices class property code clarity and overridden instance property super keyword and overridden property access private, accessor methods for pseudo-properties backed by getter/setter methods static [See also static attribute] Singleton pattern vs. synonym for class properties static typing symbol Linkage properties undefined type protected access control modifier prototype property defining methods in ActionScript 1.0 prototype-based programming, ActionScript 1.0 public attribute constructor functions methods interface objects and methods properties defining property as public read-only pseudo-properties vs. public interface [See API] publishing HTML page that includes movie push and pull models, Observer pattern 2nd |
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