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Appendix A. Resources
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ActionScript for Flash MX: The Definitive Guide, 2nd Edition
By Colin Moock
Part III: Appendixes
The following are resources of interest. See also the URLs cited in Table P-3 in the Preface.
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ActionScript for Flash MX: The Definitive Guide, Second Edition
ISBN: 059600396X
EAN: 2147483647
Year: 2002
Pages: 780
Authors:
Colin Moock
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Welcome to DarkBASIC
More Power to the Numbers Data Sequences and Arrays
Adding Sound Effects to Your Game
Fundamentals of 3D Graphics Programming
Epilogue
Project Management JumpStart
Defining the Project Goals
Planning and Acquiring Resources
Controlling the Project Outcome
Closing the Books
Appendix C Sample Project Management Checklists
Metrics and Models in Software Quality Engineering (2nd Edition)
The Rayleigh Model
Reliability Growth Models
Measuring and Analyzing Customer Satisfaction
Staged versus Continuous Debating Religion
Measuring the Value of Process Improvement
Cisco IP Communications Express: CallManager Express with Cisco Unity Express
IP Phones and IP Phone Lines
PSTN Trunk Failover
Stonevoice Voice Mail
Troubleshooting Cisco UE System Features
Appendix A. Cisco IPC Express Features, Releases, and Ordering Information
What is Lean Six Sigma
The Four Keys to Lean Six Sigma
Key #4: Base Decisions on Data and Facts
Beyond the Basics: The Five Laws of Lean Six Sigma
When Companies Start Using Lean Six Sigma
Making Improvements That Last: An Illustrated Guide to DMAIC and the Lean Six Sigma Toolkit
Quantitative Methods in Project Management
Introduction to Probability and Statistics for Projects
Risk-Adjusted Financial Management
Expense Accounting and Earned Value
Special Topics in Quantitative Management
Quantitative Methods in Project Contracts
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