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Part III: Improving Your Game Engine
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Chapter 9: Adding Sound with XACT
Chapter 10: Player Input and the User Interface
Chapter 11: Creating XNA Shooter
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
FileMaker Pro 8: The Missing Manual
What Is a Layout?
The Structure of a Calculation
Comments
Sorting Records
Script Debugger
Cisco IOS in a Nutshell (In a Nutshell (OReilly))
Asynchronous Ports (TTYs)
The Auxiliary (AUX) Port
Common Configuration Items
Token Ring Interfaces
Cable
Excel Scientific and Engineering Cookbook (Cookbooks (OReilly))
Defining Variables
Sorting Data
Performing Statistical Tests
Finding Roots Graphically
Understanding Solver Reports
Microsoft VBScript Professional Projects
Conditional Logic and Iterative Structures
Procedures
VBScript and Internet Explorer
Customizing the Desktop
Converting Reports to HTML Pages
Java Concurrency in Practice
Summary
Short-running GUI Tasks
Summary
Amdahls Law
What is a Memory Model, and Why would I Want One?
VBScript in a Nutshell, 2nd Edition
Variables and Constants
Why Program Outlook Forms?
The WSH Object Model
Section A.7. Dictionary Object
Section B.5. Error Constant
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