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Part III: Improving Your Game Engine
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Chapter List
Chapter 9: Adding Sound with XACT
Chapter 10: Player Input and the User Interface
Chapter 11: Creating XNA Shooter
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
Project Management JumpStart
Initiating the Project
Planning and Acquiring Resources
Budgeting 101
Appendix B Sample Project Management Forms
Appendix C Sample Project Management Checklists
Image Processing with LabVIEW and IMAQ Vision
Image Acquisition
Digital Imaging and Communication in Medicine (DICOM)
Frequency Filtering
Shape Matching
Reading Instrument Displays
The CISSP and CAP Prep Guide: Platinum Edition
Access Control
Telecommunications and Network Security
Legal, Regulations, Compliance, and Investigations
Appendix A Answers to Assessment Questions
Appendix F Security Control Catalog
Secure Programming Cookbook for C and C++: Recipes for Cryptography, Authentication, Input Validation & More
Storing Pointers in a vector
Creating an Interface with an Abstract Base Class
Implementing a Constant-Sized Matrix
Representing Large Fixed-Width Integers
Passing an Argument to a Thread Function
Special Edition Using Crystal Reports 10
Introduction
Troubleshooting
Using Crystal Enterprise with Web Desktop
Understanding Crystal Enterprise Embedded Edition
Using Crystal Enterprise Notifications
Professional Struts Applications: Building Web Sites with Struts ObjectRelational Bridge, Lucene, and Velocity (Experts Voice)
The Challenges of Web Application Development
Creating a Struts-based MVC Application
Managing Business Logic with Struts
Building a Data Access Tier with ObjectRelationalBridge
Building the JavaEdge Application with Ant and Anthill
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