Summary

Summary

With your basic knowledge of 3D art and some tools to help you explore the subject, you should be well on your way to creating a work of art. 3D art can be very time consuming and even frustrating at times. Don't get discouraged. It takes time to learn the techniques others have already mastered. They've put in their time, you can be sure of it. You can achieve some fantastic results with just a little practice. One suggestion is to find some images on the Internet and try to recreate them. Be careful to choose images that are very basic and that don't overchallenge you.

Start off doing something simple, like the typical colored shiny spheres on a glossy surface ( Figure 23-7 ). This one is great eye candy and always impresses the non-3D artists , and you will have the satisfaction of knowing just how easy it was to create.

Figure 23-7. Image of 3D spheres.

#include "colors.inc"
#include "textures.inc"
#include "glass.inc"
background { color White }
camera {location <20, 20, -18> look_at <15, 9, 0>}
light_source { <12, 20, 12> color White} // above
light_source { <-5, 12, 12> color White} // left
light_source { <12, 12, 25> color White} // in back
light_source { <29, 12, 12> color White} // right
light_source { <12, 12, -5> color White} // front
box { <0, 0, 0>, <24, 1, 24> texture { Glass } }
#declare theSphere = sphere { <0, 0, 0>, 4 texture { T_Glass4 } }
object { theSphere pigment { color Yellow } translate <7, 4, 7> }
object { theSphere pigment { color NeonBlue } translate <7, 4, 17> }
object { theSphere pigment { color Aquamarine } translate <17, 4, 7> }
object { theSphere pigment { color Red } translate <17, 4, 17> }
object { theSphere pigment { color Magenta } translate <12, 12, 12> }

 



Multitool Linux. Practical Uses for Open Source Software
Multitool Linux: Practical Uses for Open Source Software
ISBN: 0201734206
EAN: 2147483647
Year: 2002
Pages: 257

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