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Part I: The C Language
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Chapter List
Chapter 1: Introducing C#
Chapter 2: Writing a C# Program
Chapter 3: Variables and Expressions
Chapter 4: Flow Control
Chapter 5: More about Variables
Chapter 6: Functions
Chapter 7: Debugging and Error Handling
Chapter 8: Introduction to Object-Oriented Programming
Chapter 9: Defining Classes
Chapter 10: Defining Class Members
Chapter 11: Collections, Comparisons, and Conversions
Chapter 12: Generics
Chapter 13: Additional OOP Techniques
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Beginning Visual C#supAND#174;/sup 2005
ISBN: B000N7ETVG
EAN: N/A
Year: 2005
Pages: 278
Authors:
Karli Watson; Christian Nagel; Jacob Hammer Pedersen; Jon D. Reid; Morgan Skinner; Eric White
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Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Characters, Strings, and Text Output
Looping Commands
The Art of Using Animated Sprites for 2D Games
Adding Sound Effects to Your Game
Playing Some Tunes CD Audio, MIDI and MP3 Music
MySQL Stored Procedure Programming
Expressions
Defining a Transaction
Numeric Functions
Options for Using MySQL with PHP
Tuning Subqueries
ERP and Data Warehousing in Organizations: Issues and Challenges
Context Management of ERP Processes in Virtual Communities
Distributed Data Warehouse for Geo-spatial Services
Data Mining for Business Process Reengineering
Intrinsic and Contextual Data Quality: The Effect of Media and Personal Involvement
A Hybrid Clustering Technique to Improve Patient Data Quality
Interprocess Communications in Linux: The Nooks and Crannies
Executable File Format
Process Memory
Process Group ID
Creating a Thread
C.4. Some RPC Examples
Systematic Software Testing (Artech House Computer Library)
Detailed Test Planning
Test Implementation
The Test Organization
The Software Tester
Appendix A Glossary of Terms
Extending and Embedding PHP
Data Creation
Data Retrieval
Memory
Resources/Lists
Summary
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