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Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] Range Slider 2nd RayDisplace plug-in Real Time CG Web site real-time strategy (RTS) game reference materials 2nd 3rd 4th 5th 6th renders 2nd research 2nd 3rd 4th 5th 6th 7th 8th 9th resolution feet 2nd hands 2nd meshes normal maps and 2nd 3rd 4th scanned images 2nd resources 2nd 3rd 4th 5th 6th rigs/rigging [See character rigging] Rotate pivot point manipulator 2nd rotation arms breasts feet 2nd 3rd 4th 5th fingers 2nd gimbal lock problems 2nd head knees 2nd shoulder vertices rotation order 2nd rotational axes 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th rotational pivot, Grae RTS (real-time strategy) game running in place 2nd |
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