R


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

Range Slider 2nd
RayDisplace plug-in
Real Time CG Web site
real-time strategy (RTS) game
reference materials 2nd 3rd 4th 5th 6th
renders 2nd
research 2nd 3rd 4th 5th 6th 7th 8th 9th
resolution
     feet 2nd
     hands 2nd
     meshes
     normal maps and 2nd 3rd 4th
     scanned images 2nd
resources 2nd 3rd 4th 5th 6th
rigs/rigging [See character rigging]
Rotate pivot point manipulator 2nd
rotation
     arms
     breasts
     feet 2nd 3rd 4th 5th
     fingers 2nd
     gimbal lock problems 2nd
     head
     knees 2nd
     shoulder
     vertices
rotation order 2nd
rotational axes 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th
rotational pivot, Grae
RTS (real-time strategy) game
running in place 2nd



Game Character Development with Maya
Game Character Development with Maya
ISBN: 073571438X
EAN: 2147483647
Year: 2004
Pages: 169
Authors: Antony Ward

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