O


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

Object mode 2nd
objects 2nd 3rd 4th 5th 6th 7th
optimization 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th
     animation 2nd
     arm 2nd 3rd
     creases/folds in clothing 2nd 3rd
     face 2nd 3rd 4th 5th 6th 7th 8th 9th
     foot 2nd 3rd 4th
     fully optimized model 2nd 3rd
     Grae 2nd 3rd 4th
     hair 2nd 3rd 4th 5th
     hand 2nd 3rd 4th 5th 6th
     head 2nd 3rd 4th 5th 6th 7th 8th 9th
     legs 2nd 3rd 4th
     neck 2nd 3rd 4th 5th 6th 7th 8th 9th
     overview 2nd
     scenes 2nd
     torso 2nd 3rd
     waist 2nd
Optimize Scene Size tool 2nd
orient constraint
Outliner 2nd 3rd 4th 5th



Game Character Development with Maya
Game Character Development with Maya
ISBN: 073571438X
EAN: 2147483647
Year: 2004
Pages: 169
Authors: Antony Ward

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