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Chapter 14. Final Character DeformationCD Files Kila_FaceRig_BS.mb Kila_FaceRig_Jnt.mb Kila_Bound_BS.mb Kila_Skinned.mb Grae_FaceRig_BS.mb Grae_FaceRig_Jnt.mb Grae_Bound_BS.mb Grae_Skinned.mb KilaBody.tga KilaHair.tga KilaHead.tga GraeBody.tga GraeMisc.tga GraeWing.tga GraeBody_Bump.tga GraeMisc_Bump.tga GraeBody_Spec.tga GraeMisc_Spec.tga WE HAVE A MODEL and a rig for both Kila and Grae, and now we need to connect the rigs to the models so that one will drive the other. We'll do that here in this chapter, using techniques already discussed: mesh binding and painting weights. You've worked with these techniques in Chapter 6 and extensively in Chapter 13, so you should be well acquainted with using them. |
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