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Copyright
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Thank You
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Introduction
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About Flash
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What Makes Flash a Special Web-Design Tool?
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Flash 8: What's New?
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How to Use This Book
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Chapter 1. The Flash Authoring Tool
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Working with Flash Documents
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Working with Template Documents
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Touring the Flash Authoring Environment
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About the Timeline
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About Document Properties
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Using Rulers, Grids, and Guides
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Working with Snapping
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Viewing at Various Magnifications
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About Panels
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Working with Grouped Panels
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About the Property Inspector
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Chapter 2. Creating Simple Graphics
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Touring the Tools
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Creating Solid Colors and Gradients
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Working with Color Swatches
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Creating Color Sets
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Setting Fill Attributes
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Setting Stroke Attributes
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Making Geometric Shapes
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Creating Freeform Shapes
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Adding Strokes and Fills
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Chapter 3. Working with Text
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Using the Text Tool
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Setting Text Attributes
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Setting Paragraph Attributes
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Chapter 4. Modifying Simple Graphics
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Setting Selection Preferences
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Making Selections
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Using the Clipboard
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Resizing Graphic Elements
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Positioning Graphic Elements
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Flipping, Rotating, and Skewing
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Distorting Graphic Elements
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Modifying Fills and Strokes
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Modifying Shapes: Selection Tool
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Modifying Shapes: Subselection Tool
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Converting Shape Types
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Chapter 5. Complex Graphics on a Single Layer
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Working with Groups
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Working with Grouped Elements
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Editing Groups
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Controlling Stacking Order
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Aligning Elements
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Combining Drawing-Objects
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Using Gradients in Multipart Shapes
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Chapter 6. Graphics on Multiple Layers
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Touring the Timeline's Layer Features
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Creating and Deleting Layers and Folders
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Controlling Layers and Folders
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Setting Layer Properties via the Timeline
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Controlling Layer Visibility in the Timeline
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Controlling the Stacking Order of Layers
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Organizing Layers in Folders
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Working with Graphics on Different Layers
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Cutting and Pasting Between Layers
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Distributing Graphic Elements to Layers
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Working with Guide Layers
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Working with Mask Layers
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Chapter 7. Working with Symbols
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Understanding the Library Panel
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Understanding Library Hierarchy
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Converting Graphics to Symbols
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Creating New Symbols from Scratch
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Using Symbol Instances
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Modifying Symbol Instances
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Swapping One Symbol Instance for Another
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Editing Master Symbols
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Duplicating Master Symbols
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Deleting Master Symbols
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Converting Symbol Instances to Graphics
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Copying Symbols Between Movies
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Chapter 8. Frame-by-Frame Animations
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Using the Timeline
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Creating Keyframes
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Creating In-Between
Frames
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Selecting Frames
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Manipulating Frames in One Layer
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Removing Frames
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Making a Simple Frame-by-Frame Animation
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Previewing the Action
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Smoothing the Animation by Adding Keyframes
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Using Onion Skinning
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Editing Multiple Frames
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Setting the Frame Rate
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Varying the Speed of Animations
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Chapter 9. Animation with Motion Tweening
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Creating a Bouncing Ball with Motion Tweening
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Adding Keyframes to Motion Tweens
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Animating Color Effects
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Animating Graphics That Change Size
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Rotating and Spinning Graphics
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Moving Graphics in Straight Lines
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Moving Graphics Along a Path
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Orienting Graphics to a Motion Path
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Changing Tween Speed
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Getting Help with Motion Tweens
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Chapter 10. Animation with Shape Tweening
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Creating a Bouncing Ball with Shape Tweening
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Morphing Simple Lines and Fills
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Shape-Tweening Multiple Shapes
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Transforming a Simple Shape into a Complex Shape
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Creating Shapes That Move as They Change
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Chapter 11. More-Complex Animation Tasks
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Understanding Scenes
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Manipulating Frames in Multiple Layers
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Animating Multiple Motion Tweens
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Animating Shape Tweens in Multiple-Shape Graphics
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Reversing Frames
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Combining Tweening with Frame-by-Frame Techniques
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Saving Animations As Graphic Symbols
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Using Animated Graphic Symbols
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Saving Animations as Movie-Clip Symbols
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Using Movie-Clip Symbols
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Using Animated Masks
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Chapter 12. Building Buttons for Interactivity
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Creating a Basic Button Symbol
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Creating Shape-Changing Button Symbols
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Creating Fully Animated Button Symbols
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Creating Invisible Button Symbols
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Using Button Components
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Modifying Button Components
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Creating Movie-Clip Buttons
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Chapter 13. Basic Interactivity
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Touring the Actions Panel
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Customizing the Actions Panel
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Organizing Frame Actions
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Adding Frame Actions
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Adding Actions to Buttons
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Previewing Actions at Work
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Changing Events
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Triggering Actions from the Keyboard
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Triggering Multiple Actions with One Event
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Using Multiple Handlers for One Button
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Editing Scripts
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Adding Actions to Movie Clips
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Adding Actions to Movie-Clip Buttons
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Making Frame Actions Control Objects
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Using Buttons to Control Movie Clips
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Linking to Other Web Pages
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Using the Script Navigator
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Chapter 14. Using Non-Flash Graphics
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Importing Non-Flash Graphics
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Turning Bitmaps into Vector Graphics
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Using Bitmaps as Fills
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Chapter 15. Adding Sound
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Importing Sounds
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Adding Sounds to Frames
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Adding Sounds to Buttons
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Using Event Sounds
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Using Start Sounds
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Using Stream Sounds
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Stopping Sounds
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Using Behaviors to Control Sounds
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Repeating Sounds
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Editing Sounds
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Chapter 16. Delivering Movies to Your Audience
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Preparing Your Movie for Optimal Playback
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Publishing
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Working with Flash Player Settings
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Publishing HTML for Flash Player Files
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Using Alternate Image Formats
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Using Version Detection
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Creating Projectors
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Creating Publishing Profiles
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Exporting Flash to Other Formats
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Printing from Flash
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Printing from Flash Player
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Index
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