Macromedia Flash 8 for Windows and Macintosh: Visual Quickstart Guide


book cover
Macromedia Flash 8 for Windows and Macintosh: Visual Quickstart Guide
By Katherine Ulrich
...............................................
Publisher: Peachpit Press
Pub Date: December 14, 2005
Print ISBN-10: 0-321-34963-6
Print ISBN-13: 978-0-321-34963-7
Pages: 712
 



Table of Contents  | Index
overview

An improved script editor (with a visual interface), a revamped library interface, a new Undo feature, powerful run-time effects, breakthrough motion-graphics capabilitiesthese are just a few of the reasons Web designers are raving about the newest version of their favorite Web tool, Macromedia Flash 8. Whether you're a beginning user looking for a good introduction to the topic or a veteran user seeking a convenient update reference, you'll find what you need in this task-based guide. Using simple step-by-step instructions, straightforward language, loads of screen shots, and a plethora of readily accessible examples, author Katherine Ulrich shows you how to create engaging interactive content for the Web with Flash Basic 8 and Flash Professional 8. From basic vector graphics to animation with motion tweening and beyond, this inexpensive, easy-to-use guide promises to get you up to speed fast on the most important application in your design toolboxMacromedia Flash 8.



book cover
Macromedia Flash 8 for Windows and Macintosh: Visual Quickstart Guide
By Katherine Ulrich
...............................................
Publisher: Peachpit Press
Pub Date: December 14, 2005
Print ISBN-10: 0-321-34963-6
Print ISBN-13: 978-0-321-34963-7
Pages: 712
 



Table of Contents  | Index

   Copyright
   Thank You
   Introduction
      About Flash
      What Makes Flash a Special Web-Design Tool?
      Flash 8: What's New?
      How to Use This Book
    Chapter 1.  The Flash Authoring Tool
      Working with Flash Documents
      Working with Template Documents
      Touring the Flash Authoring Environment
      About the Timeline
      About Document Properties
      Using Rulers, Grids, and Guides
      Working with Snapping
      Viewing at Various Magnifications
      About Panels
      Working with Grouped Panels
      About the Property Inspector
    Chapter 2.  Creating Simple Graphics
      Touring the Tools
      Creating Solid Colors and Gradients
      Working with Color Swatches
      Creating Color Sets
      Setting Fill Attributes
      Setting Stroke Attributes
      Making Geometric Shapes
      Creating Freeform Shapes
      Adding Strokes and Fills
    Chapter 3.  Working with Text
      Using the Text Tool
      Setting Text Attributes
      Setting Paragraph Attributes
    Chapter 4.  Modifying Simple Graphics
      Setting Selection Preferences
      Making Selections
      Using the Clipboard
      Resizing Graphic Elements
      Positioning Graphic Elements
      Flipping, Rotating, and Skewing
      Distorting Graphic Elements
      Modifying Fills and Strokes
      Modifying Shapes: Selection Tool
      Modifying Shapes: Subselection Tool
      Converting Shape Types
    Chapter 5.  Complex Graphics on a Single Layer
      Working with Groups
      Working with Grouped Elements
      Editing Groups
      Controlling Stacking Order
      Aligning Elements
      Combining Drawing-Objects
      Using Gradients in Multipart Shapes
    Chapter 6.  Graphics on Multiple Layers
      Touring the Timeline's Layer Features
      Creating and Deleting Layers and Folders
      Controlling Layers and Folders
      Setting Layer Properties via the Timeline
      Controlling Layer Visibility in the Timeline
      Controlling the Stacking Order of Layers
      Organizing Layers in Folders
      Working with Graphics on Different Layers
      Cutting and Pasting Between Layers
      Distributing Graphic Elements to Layers
      Working with Guide Layers
      Working with Mask Layers
    Chapter 7.  Working with Symbols
      Understanding the Library Panel
      Understanding Library Hierarchy
      Converting Graphics to Symbols
      Creating New Symbols from Scratch
      Using Symbol Instances
      Modifying Symbol Instances
      Swapping One Symbol Instance for Another
      Editing Master Symbols
      Duplicating Master Symbols
      Deleting Master Symbols
      Converting Symbol Instances to Graphics
      Copying Symbols Between Movies
    Chapter 8.  Frame-by-Frame Animations
      Using the Timeline
      Creating Keyframes
      Creating In-Between Frames
      Selecting Frames
      Manipulating Frames in One Layer
      Removing Frames
      Making a Simple Frame-by-Frame Animation
      Previewing the Action
      Smoothing the Animation by Adding Keyframes
      Using Onion Skinning
      Editing Multiple Frames
      Setting the Frame Rate
      Varying the Speed of Animations
    Chapter 9.  Animation with Motion Tweening
      Creating a Bouncing Ball with Motion Tweening
      Adding Keyframes to Motion Tweens
      Animating Color Effects
      Animating Graphics That Change Size
      Rotating and Spinning Graphics
      Moving Graphics in Straight Lines
      Moving Graphics Along a Path
      Orienting Graphics to a Motion Path
      Changing Tween Speed
      Getting Help with Motion Tweens
    Chapter 10.  Animation with Shape Tweening
      Creating a Bouncing Ball with Shape Tweening
      Morphing Simple Lines and Fills
      Shape-Tweening Multiple Shapes
      Transforming a Simple Shape into a Complex Shape
      Creating Shapes That Move as They Change
    Chapter 11.  More-Complex Animation Tasks
      Understanding Scenes
      Manipulating Frames in Multiple Layers
      Animating Multiple Motion Tweens
      Animating Shape Tweens in Multiple-Shape Graphics
      Reversing Frames
      Combining Tweening with Frame-by-Frame Techniques
      Saving Animations As Graphic Symbols
      Using Animated Graphic Symbols
      Saving Animations as Movie-Clip Symbols
      Using Movie-Clip Symbols
      Using Animated Masks
    Chapter 12.  Building Buttons for Interactivity
      Creating a Basic Button Symbol
      Creating Shape-Changing Button Symbols
      Creating Fully Animated Button Symbols
      Creating Invisible Button Symbols
      Using Button Components
      Modifying Button Components
      Creating Movie-Clip Buttons
    Chapter 13.  Basic Interactivity
      Touring the Actions Panel
      Customizing the Actions Panel
      Organizing Frame Actions
      Adding Frame Actions
      Adding Actions to Buttons
      Previewing Actions at Work
      Changing Events
      Triggering Actions from the Keyboard
      Triggering Multiple Actions with One Event
      Using Multiple Handlers for One Button
      Editing Scripts
      Adding Actions to Movie Clips
      Adding Actions to Movie-Clip Buttons
      Making Frame Actions Control Objects
      Using Buttons to Control Movie Clips
      Linking to Other Web Pages
      Using the Script Navigator
    Chapter 14.  Using Non-Flash Graphics
      Importing Non-Flash Graphics
      Turning Bitmaps into Vector Graphics
      Using Bitmaps as Fills
    Chapter 15.  Adding Sound
      Importing Sounds
      Adding Sounds to Frames
      Adding Sounds to Buttons
      Using Event Sounds
      Using Start Sounds
      Using Stream Sounds
      Stopping Sounds
      Using Behaviors to Control Sounds
      Repeating Sounds
      Editing Sounds
    Chapter 16.  Delivering Movies to Your Audience
      Preparing Your Movie for Optimal Playback
      Publishing
      Working with Flash Player Settings
      Publishing HTML for Flash Player Files
      Using Alternate Image Formats
      Using Version Detection
      Creating Projectors
      Creating Publishing Profiles
      Exporting Flash to Other Formats
      Printing from Flash
      Printing from Flash Player
   Index