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B
back-end surfaces 208, 210-12, 218-19, 228, 236, 240
background color 209, 211, 251, 260, 264
background sounds 309, 327-28, 341, 351
preventing 327-28
reducing 328, 337
BasicMixer sample 257-66, 269, 271
Before-Play-Cursor topping technique 132
brightness 313
buffer allocation 285, 300
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Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120
Authors:
Peter Turcan
,
Mike Wasson
BUY ON AMAZON
Project Management JumpStart
Defining the Project Goals
Planning and Acquiring Resources
Developing the Project Plan
Budgeting 101
Closing the Books
Managing Enterprise Systems with the Windows Script Host
Logon Scripts and Scheduling
Regular Expressions
Application Automation
Data Access
Internet Information Server
Data Structures and Algorithms in Java
Interfaces
Problems
Summary
Red-Black Trees
A.6. Methods and Breaking Out
101 Microsoft Visual Basic .NET Applications
Working with Console Applications
Interacting with the Operating System
COM Interop/PInvoke
Visual Studio .NET
Coding Conventions
PMP Practice Questions Exam Cram 2
Answers and Explanations
Exam Prep Questions
Project PlanningCore Processes
Answers and Explanations
Professional Responsibility
Special Edition Using FileMaker 8
FileMaker Extra: Becoming a FileMaker Pro Power User
Working with Keys and Match Fields
Working with Multiple Files
Filtered Portals
Export File Formats
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