Index_C


C

Cacophony sample 33 “47
camcorders 308, 311, 313, 317-20, 323, 329-30
charge- coupled device (CCD) chips 319, 329
capture graph 302-03
Carousel sample 291-92
CCD chips. See charge-coupled device (CCD) chips
charge-coupled device (CCD) chips 319, 329
ChessMen sample 297, 303
chorus effect 114-17
delay parameter 115
depth parameter 115
feedback parameter 117
frequency parameter 115
phase parameter 116
waveform parameter 115
wet/dry mix parameter 117
chromakey 314
chrominance 313
Circular Streams sample 127-38
clipping 113
codecs 332, 343
color correction 313
brightness 313
chrominance 313
gamma 313
hue 313
luminance 313
phase 313
saturation 313
setup 313
COM. See Component Object Model (COM)
Component Object Model (COM) 62, 162, 165, 193-94, 199, 201, 213, 219-21, 224-26, 230-31, 236
compositing 314
compositor component 217-19, 236, 249-55, 257, 260, 266, 269
compressor effect 124-26
attack parameter 126
gain parameter 126
pre-delay parameter 125-26
ratio parameter 125
release parameter 126
threshold parameter 124-25
Concertina framework 169 “87
critical sections 220, 227, 230, 247, 295-96
cut scenes 215, 233



Fundamentals of Audio and Video Programming for Games
Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120

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