Index


A

After-Write-Cursor polling model 132
Air Absorption HF property 159
allocator-presenter component 217-28, 230-32, 236, 246, 249, 252, 281-82, 291-92, 294-96
alpha blending 200, 202, 211, 264, 271-72
AlphaBurst sample 270-73
ambient sounds 55, 58, 66, 74, 75, 169-71, 178, 180-81, 187
Amplify sample 282, 284-86
amplitude domain effects 107-08, 122-26
compressor 124-26
distortion 122-24
gargle 122
artifacts
audio 332, 345
blockiness 312
dropped frames 312, 330-31
harmonic 122-23
video 235
aspect ratios 331
Async File Source filter 193
attenuation 42, 52, 54, 56, 119-20, 123, 155-56, 159-61, 340
audio
adjusting distance 35, 37
adjusting frequencies 35, 41-42, 44, 53, 145, 180, 335-36
adjusting timing 34, 36, 80
adjusting volume 35, 37, 41, 44, 54-56, 66, 145, 156, 175, 178, 180, 342-44, 351
capturing 46, 317, 320-21, 324, 327-29, 332
cleaning up 308-10, 333-48, 350
clipping 329, 339-40
compressing 332, 343-44, 346-47
decay 156, 159
editing 324, 348-53
high frequency 155-56, 159-60
low frequency 160
maximizing 345
moving 49-78
multichannel sound 58
muting 341
optimizing 307 “325, 327 “351
panning 37, 38, 41, 42, 44, 145
playing sequences 36
random 51, 53, 61, 77, 170, 181, 187
reflections 155-58, 160-61
resolution 332
reverberations 156-58, 160-61
setting levels 328-29, 342-44
AVI Mux filter 297, 303
AVI Splitter filter 193-95



Fundamentals of Audio and Video Programming for Games
Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net