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Color Plate 1:
Cacaphony tool running the DistantCannons file.
Color Plate 2:
Rumpus tool running the CarShop file.
Color Plate 3:
To calculate echo delays use the formula: echo delay (ms) = 6 * distance to cliff in meters . file.
Color Plate 4:
The natural world provides great inspiration for audio occlusion and obstruction effects.
Color Plate 5:
Mixing two video streams in DirectShow with the VMR-9 filter.
Color Plate 6:
3-D mesh rendered on top of a video cut scene.
Color Plate 7:
Video texture applied to a 3-D scene.
Color Plate 8:
Using custom video mixing to create a 15 puzzle.
Color Plate 9:
Two videos blended with an alpha map.
Color Plate 10:
Gray scale pixel shader.
Color Plate 11:
Sepia tone pixel shader.
Color Plate 12:
"Grue" (green-blue) pixel shader.
Color Plate 13:
Texture bitmaps used in the Pixellator sample.
Color Plate 14:
"Fuzzy dots" pixel shader, using a volumetric texture lookup.
Color Plate 15:
ProcAmp controls for brightness, contrast, hue, and saturation.
Color Plate 16:
Playing multiple videos in a 3-D scene.
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Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120
Authors:
Peter Turcan
,
Mike Wasson
BUY ON AMAZON
Developing Tablet PC Applications (Charles River Media Programming)
The Tablet PC
Introduction to the VB .NET Language
Creating an MP3 Player
Not Quite a Magic Ball
Storing Ink in a Database
Data Structures and Algorithms in Java
Encapsulation
Summary
Summary
A.4. Interacting with the User
C. Summation Formulae
Information Dashboard Design: The Effective Visual Communication of Data
Dispelling the Confusion
Highlighting Important Data Ineffectively or Not at All
Eloquence Through Simplicity
Sample Sales Dashboard
A Final Word
InDesign Type: Professional Typography with Adobe InDesign CS2
Controlling Widows and Orphans
White Space Characters
Up Next
Up Next
Page Numbers
User Interfaces in C#: Windows Forms and Custom Controls
Modern Controls
Data Controls
Dynamic User Interface
GDI+ Controls
Help and Application-Embedded Support
Digital Character Animation 3 (No. 3)
Refining Rigs
Chapter Four. Basics of Animation
Animation Interfaces
Reptiles
Developing a Story
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