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Part II: Video
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Chapter List
Chapter 9: Introducing DirectShow and Video Rendering
Chapter 10: Taking Video to the Third Dimension
Chapter 11: Customizing Compositors
Chapter 12: MultiMon, ProcAmp, Deinterlacing, and Other Odds and Ends
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Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120
Authors:
Peter Turcan
,
Mike Wasson
BUY ON AMAZON
Crystal Reports 9 on Oracle (Database Professionals)
Oracle Advanced SELECT Options
Optimizing: The Oracle Side
Optimizing: Reducing Parses
Other Tips
Appendix A Common Issues
Cisco IP Communications Express: CallManager Express with Cisco Unity Express
Configuring Call Transfer and Forward
Integrating Cisco CME in an H.323 Network
DTMF Relay for H.323
Configuring Cisco UE Voice Mail
Troubleshooting Cisco UE Startup
Java How to Program (6th Edition) (How to Program (Deitel))
static Methods, static Fields and Class Math
Java 2D API
Wrap-Up
Terminology
Standard Actions
An Introduction to Design Patterns in C++ with Qt 4
Getting Help Online
Frameworks and Components
Arrays, Functions, and Return Values
Inheritance in Detail
Persistent Settings
InDesign Type: Professional Typography with Adobe InDesign CS2
Type Classification
Getting the Lead Out
Typographers Quotes
Up Next
Using Tab Leaders
.NET-A Complete Development Cycle
Evaluating .NET for Windows Client Applications
Implementing the SmartNotes Application
Design of the Advanced GDI+ Extensions
Refining Requirements for 3D Text Display
Building the Web Application with ASP.NET
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