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Part II: Video
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Chapter List
Chapter 9: Introducing DirectShow and Video Rendering
Chapter 10: Taking Video to the Third Dimension
Chapter 11: Customizing Compositors
Chapter 12: MultiMon, ProcAmp, Deinterlacing, and Other Odds and Ends
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Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120
Authors:
Peter Turcan
,
Mike Wasson
BUY ON AMAZON
SQL Tips & Techniques (Miscellaneous)
Understanding SQL Basics and Creating Database Files
Using Data Control Language (DCL) to Setup Database Security
Using Keys and Constraints to Maintain Database Integrity
Understanding SQL Subqueries
Understanding Triggers
Documenting Software Architectures: Views and Beyond
P.2. Uses of Architecture Documentation
Layered Style
Elements, Relations, and Properties of the C&C Viewtype
Elements, Relations, and Properties of the Allocation Viewtype
Directory
Cisco IOS Cookbook (Cookbooks (OReilly))
Using an Internal T1 CSU/DSU
Setting Payload Scrambling on an ATM Circuit
Routing Multicast Traffic with DVMRP
Configuring Basic MPLS CE Routers
PE-CE Communication via BGP
Extending and Embedding PHP
Building PHP
Implementing Classes
Extension Globals
Building and Compiling a Host Application
Skeletons
Python Standard Library (Nutshell Handbooks) with
The os Module
The cmath Module
The code Module
The base64 Module
The dumbdbm Module
Python Programming for the Absolute Beginner, 3rd Edition
Python Restricted Execution Mode
Embedding Python
Using Python Classes in C
But What About That Bottleneck?
So What s Python The Sequel
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