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Interactive 3D Audio Rendering Guidelines Level 2 (I3DL2) 87, 102, 154, 156, 166, 187
interlacing 252, 285, 287, 289, 332
inverse telecine 332
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Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120
Authors:
Peter Turcan
,
Mike Wasson
BUY ON AMAZON
Java for RPG Programmers, 2nd Edition
Data Types And Variables
An Object Orientation
Threads
Appendix A Using Java on the AS/400
Appendix C Obtaining The Code Samples
C & Data Structures (Charles River Media Computer Engineering)
Address and Pointers
Preprocessing
Memory Allocation
Union
Linked Lists
Programming Microsoft ASP.NET 3.5
The ADO.NET Object Model
Web Forms User Controls
Extending Existing ASP.NET Controls
Data-Bound and Templated Controls
HTTP Handlers and Modules
Twisted Network Programming Essentials
Uploading a File
Using a Web Client to Update Resources Through REST
Installing SOAP Libraries
Providing POP3 Access to Mailboxes
NNTP Clients and Servers
Special Edition Using Crystal Reports 10
Troubleshooting
Introduction
OLAP Concepts and OLAP Reporting
Introducing Crystal Analysis
Creating Schedulable Program Objects
What is Lean Six Sigma
Key #1: Delight Your Customers with Speed and Quality
Beyond the Basics: The Five Laws of Lean Six Sigma
When Companies Start Using Lean Six Sigma
Making Improvements That Last: An Illustrated Guide to DMAIC and the Lean Six Sigma Toolkit
Six Things Managers Must Do: How to Support Lean Six Sigma
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