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Chapter 3: The Pictures of Mathematics
Figure 3.1: 1D coordinates
Figure 3.2: 2D coordinates
Figure 3.3: 3D coordinates
Figure 3.4: Line segment
Figure 3.5: Angles
Figure 3.6: Perpendicular lines
Figure 3.7: Parallel lines
Figure 3.11: Reproduced from Wikipedia under the GNU license
Figure 3.21: Circumference, diameter, and radius
Figure 3.24: Radian
Chapter 16: ClanLib-Core Classes
Figure 16.2: A list of sprite frames in one image, organized in one row and four columns
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Introduction to Game Programming with C++ (Wordware Game Developers Library)
ISBN: 1598220322
EAN: 2147483647
Year: 2007
Pages: 225
Authors:
Alan Thorn
BUY ON AMAZON
Project Management JumpStart
Initiating the Project
Defining the Project Goals
Controlling the Project Outcome
Closing the Books
Appendix C Sample Project Management Checklists
High-Speed Signal Propagation[c] Advanced Black Magic
Linear Equalization: Long Backplane Trace Example
Other Limitations of the FFT
150- W STP-A: Comparison with UTP
Clock Repeaters
Points to Remember
Identifying and Managing Project Risk: Essential Tools for Failure-Proofing Your Project
Identifying Project Scope Risk
Identifying Project Schedule Risk
Identifying Project Resource Risk
Quantifying and Analyzing Activity Risks
Appendix A Selected Detail From the PERIL Database
The New Solution Selling: The Revolutionary Sales Process That Is Changing the Way People Sell [NEW SOLUTION SELLING 2/E]
Chapter Four Precall Planning and Research
Chapter Six Defining Pain or Critical Business Issue
Chapter Seven Diagnose Before You Prescribe
Chapter Fourteen Getting Started with the Process
Chapter Fifteen Sales Management System: Managers Managing Pipelines and Salespeople
File System Forensic Analysis
Application Category
Long File Name Directory Entries
Application Category
Superblock
Summary
Java All-In-One Desk Reference For Dummies
Welcome to Java
Understanding Object-Oriented Programming
Using Abstract Classes and Interfaces
Using Arrays
Programming Threads
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