3D Math Primer for Graphics and Game Development by Fletcher Dunn and Ian Parberry (ISBN: 1-55622-911-9)
Schaum's Outline of Linear Algebra (3rd ed) by Seymour Lipschutz and Marc Lipson (ISBN: 0-07136-200-2)
Game Programming Gems 6 by Mike Dickheiser (ISBN: 1-58450-450-1)
Programming Game AI by Example by Mat Buckland (ISBN: 1-55622-078-2)
OpenGL Game Development by Chris Seddon (ISBN: 1-55622-989-5)