The previous chapters in this book have concentrated on the topics of graphics in games and input. The graphics took the form of 2D and 3D, and these were demonstrated in the ClanLib and OGRE 3D libraries. This final chapter concentrates on other aspects of game programming, specifically sound and music. It also delves into installation-the means by which a game might be distributed onto a gamer's computer with minimal fuss. This chapter examines two audio libraries, BASS and FMOD. It also briefly examines NSIS for installation. Some of the subjects covered include:
FMOD
BASS
NSIS
Lua
Python