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Chapter 10. Programming with ImagesThis chapter shows what you can do with bitmapped images. Images are great for introducing "design values" into your application, and they can be used with controls such as toolbars, tree controls, notebooks, buttons, HTML windows, or in custom drawing code. Sometimes they can be used invisibly in an application, for example to achieve flicker-free drawing. In this chapter, we cover the different image classes and how to override standard icons and bitmaps used with wxWidgets. |
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