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Apple Pro Training Series: Logic Pro 7 and Logic Express 7 - page 156


H
Hand tool

A tool that appears when you click and hold an Object with the Arrow tool. It is used to move Objects or events in the editors.



headroom

Refers to how may decibels are available before clipping, or distortion, occurs.



help tag

A small text window that appears when the mouse cursor is placed over an interface element, indicating its name or value.



HyperDraw

A function that lets you create and edit automation data in the Arrange window by graphically inserting a set of points or nodes, which are automatically connected. Using HyperDraw, you can also make volume and panning changes in the Matrix and Score Editors.



Hyper Editor

One of Logic's four editors for MIDI data. It is used mainly for creating and editing drum sequences and control-change data.



hyper set

A layer in the Hyper Editor containing a user -defined collection of MIDI events.




I
input filtering

Preventing MIDI information such as pitch bend or aftertouch events from reaching a track. The Input Filter tab is in the Song Settings window's MIDI pane.



input monitoring

A way to determine which signal to listen to on record-enabled tracks. You can use Auto Input Monitoring to hear a track even when Logic is not recording.



Input Object

Audio Object in the Environment's Audio Layer. It represents the physical inputs of your audio interface and helps manage audio from your audio interface into Logic.



insert

A way to enhance the sound passing through an Audio Object with a plug-in.



Instrument

An Object in Logic's Environment that represents a physical or virtual device that reacts to MIDI information.



I/O buffer size

How big a bite a computer tries to chew at one time when working with audio. The larger the buffer, the more recorded channels of audio can be played at the same time. Larger buffers make your system react more slowly when recording, however. The buffer size is set in the Audio Hardware & Drivers preferences.




K
key command

An instruction to Logic that triggers an action, done by pressing a key or a combination of keys. All of Logic's main functions can be activated by key commands.




L
latency

The delay between, say, playing your keyboard and hearing the sound. One factor contributing to latency is the I/O buffer size .



Link mode

A mode that determines the relationship of one window to another. Clicking the Link button toggles the Link mode.



local menu

The place where the functions of the currently active window can be found.



locators

Indicators displayed to the right of the Transport buttons in the Transport window. You can define locator points for the cycle (on the left-hand side) and autodrop zones (on the right-hand side). Cycle locators themselves are referred to as left and right locators. The left cycle locator is on the top; the right cycle locator is on the bottom.



Loop

A Region parameter. When the Loop function is on, the Region will repeat until it encounters another Object on the same track in the Arrange window, the end marker of a folder, or the end marker of a song.




M
Magnifying Glass tool

A tool that enables you to zoom in on any part of the display. Pressing the Control key while rubber- band selecting a part of the window section enlarges the area. You can also activate the Magnifying Glass from other tools by holding down the Control key.



marker

Used for indicating and quickly moving to sections of your song.



Marquee tool

A crosshair-shaped tool in the Arrange window with which you can select and edit Regions, or even portions of Regions.



Matrix Editor

The main MIDI editing environment in Logic. It displays note events as horizontal beams. Events can be cut, copied , moved, and resized in a similar fashion to Regions in the Arrange window.



menu bar

The bar extending along the top of the computer screen that gives options for global functions like opening windows and saving and loading songs. The local menu bars in the individual editing windows provide access to most of Logic's functions.



metronome

In Logic, a component that produces a sound measuring the beat. It can be set with a button in the Transport. A MIDI Metronome Click Object must be present in the Environment to activate the metronome.



MIDI

Musical instrument digital interface. It's an industry standard that allows devices like synthesizers and computers to communicate with each other. It controls a musical note's pitch, length, and volume, among other characteristics.



MIDI channel

A conduit for MIDI data. MIDI data flows through MIDI ports in channels, and up to 16 MIDI channels can pass through each port at the same time.



MIDI Region

Data container for MIDI events, shown in the Arrange window as a named horizontal beam. It does not contain sounds, but rather contains MIDI events that tell a synthesizer how to produce sounds. In earlier Logic versions MIDI Regions were called sequences.



mixing

The process of shaping the overall sound of a song by adjusting the volume levels and pan positions , adding EQ and other effects, and using automation to dynamically alter aspects of the song.



MP3

A digital coding standard used to compress audio files and distribute them over the Internet.



Multi Instrument

An Object in the Environment that represents a multi-timbral device.



multi-timbral

Describes an instrument or other device that can use several MIDI channels simultaneously .



mute

To silence the output of a Region or track.



Mute tool

A tool that enables you to stop an Object from playing by clicking the Object with it.