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Chapter 1: An Approach to the Art of Programming
Table 1-1: Java Source File Rules Summary
Table 1-2: Class Naming Examples
Table 1-3: Constant Naming Examples
Table 1-4: Variable Naming Examples
Table 1-5: Method Naming Examples
Chapter 2: Small Victories: Creating Java Projects
Table 2-1: Helpful Operating System Commands
Chapter 3: Project Walkthrough: A Complete Example
Table 3-1: Project Approach Strategy
Table 3-2: Development Cycle
Table 3-3: Project Specification
Table 3-4: Robot Rat Nouns and Verbs
Table 3-5: Language Feature Study Check-Off List For Robot Rat Project
Table 3-6: First Iteration Design Considerations
Table 3-7: Second Iteration Design Considerations
Table 3-8: Third Iteration Design Considerations
Table 3-9: Fourth Iteration Design Considerations
Table 3-1: Fifth Iteration Design Considerations
Table 3-1: Final Project Review Check-List
Chapter 5: Overview Of The Java Platform API
Table 5-1: Java Platform Packages Used In This Book
Chapter 6: Simple Java Programs: Using Primitive And Reference Data Types
Table 6-1: Terms And Definitions To Get You Started
Table 6-2: Reserved Java Keywords
Table 6-3: Java Primitive Data Types
Table 6-4: Java Operators
Table 6-5: Primitive Type Wrapper Classes
Chapter 7: Controlling The Flow Of Program Execution
Table 7-1: Java Selection And Iteration Statement Selection Guide
Chapter 8: Arrays
Table 8-1: Java Array Properties
Table 8-2: lists and describes the Java API classes and interfaces introduced or utilized in this chapter.
Table 8-3: EISCS Machine Instructions
Chapter 9: Toward Problem Abstraction: Creating New Data Types
Table 9-1: People Manager Program Class Responsibilities
Table 9-2: Java Method Modifier Keywords
Chapter 11: Extending Class Behavior Through Inheritance
Table 11-1: Differences Between Abstract Classes And Interfaces
Table 11-2: Chapter 11 Terms and Definitions
Chapter 12: Java Swing API Overview
Table 12-1: java.awt.Component.setBounds() Methods
Table 12-2: Top-Level Containers Constructor Chart
Table 12-3: Methods Available to All Descendants of Window
Table 12-4: Methods Available to Frame, JFrame, Dialog, JDialog Only
Table 12-5: Methods Available to Frame, JFrame Only
Table 12-6: Methods Available to JWindow, JFrame, JDialog Only
Table 12-7: Methods Available to JFrame, JDialog Only
Table 12-8: GridBagConstraints Fields and Their Default Values
Table 12-9: Top-Level Components For Containing Other Components
Table 12-10: Non Top-Level Components For Containing Other Components
Table 12-11: Components that Allow the Selection of a Value from a Discrete Set of Values
Table 12-12: Components that Allow the Selection of a Value from a Virtual Continuum of Values
Table 12-13: Components that Allow the User to Initiate an Action
Table 12-14: Components that Represent a Boolean Value
Table 12-15: Components for Entering Text
Table 12-16: View-Only Components
Table 12-17: Appearance-Related Component Methods
Table 12-18: Size- and Location-Related Component Methods
Table 12-19: Visibility-Related Component Methods
Table 12-20: Containment Hierarchy-Related Component Methods
Table 12-21: Other Property-Related Component Methods
Table 12-22: Appearance-Related Container Methods
Table 12-23: Containment Hierarchy-Related Container Methods
Table 12-24: Appearance-Related JComponent Methods
Table 12-25: Size- and Location-Related JComponent Methods
Table 12-26: Visibility-Related JComponent Methods
Table 12-27: Containment Hierarchy-Related JComponent Methods
Table 12-28: Other Property-Related JComponent Methods
Chapter 13: Handling GUI Events
Table 13-1: EventObject Methods
Table 13-2: Component Methods for Managing Event Listeners
Table 13-3: JButton’s EventListener Registration Methods
Table 13-4: Listeners and Event Types for JMenuItem
Table 13-5: ActionEvent Event IDs
Table 13-6: ActionEvent Constants
Table 13-7: ActionEvent Properties
Table 13-8: ActionListener Methods
Table 13-9: ComponentEvent Methods
Table 13-10: InputEvent Methods
Table 13-11: InputEvent Convenience Methods
Table 13-12: MouseEvent Event IDs
Table 13-13: MouseEvent-Specific Methods
Table 13-14: SwingUtilities Helper Methods
Table 13-15: MouseListener Methods
Table 13-16: MouseMotionListener Methods
Table 13-17: MouseWheelListener Methods
Table 13-18: KeyEvent Event IDs
Table 13-19: KeyEvent Methods
Table 13-20: KeyListener Methods
Table 13-21: ChangeListener Methods
Table 13-22: ListSelectionEvent Methods
Table 13-23: ListSelectionListener Methods
Chapter 14: An Advanced GUI Project
Table 14-1: Component’s Painting Method
Table 14-2: JComponent’s Painting Methods
Table 14-3: Repaint Methods Defined by Component
Table 14-4: Repaint Methods Defined by JComponent
Table 14-5: ListModel Methods
Table 14-6: JList’s ListModel Methods
Table 14-7: JList’s, JTree’s and JComboBox’s Renderer-Related Methods
Table 14-8: JTable’s Renderer-Related Methods
Table 14-9: JTree’s Editor-Related Methods
Table 14-10: JTable’s and TableColumn’s Editor-Related Methods
Table 14-11: javax.swing.CellEditor Methods
Table 14-12: dragIndex, dragItem and dragRect Attributes
Table 14-13: dragStart, dragThreshold and allowDrag Attributes
Table 14-14: deltaY and inDrag Attributes
Table 14-15: How the inDrag Attribute is Used
Chapter 15: Exceptions
Table 15-1: Helpful Throwable Methods
Chapter 16: Threads
Table 16-1: Getting the Current Thread
Table 16-2: Sleeping and Interrupting
Table 16-3: Checking the Interrupted Status
Table 16-4: Thread Constructors
Table 16-5: Starting a Thread
Table 16-6: Calling the Thread.yield() Method
Table 16-7: Thread’s Priority-Related Methods
Table 16-8: ThreadGroup’s Priority-Related Methods
Table 16-9: Thread’s join() Methods
Table 16-10: Object’s Wait() and Notify() Methods
Chapter 17: Collections
Table 17-1: Core Collection Interface Characteristics
Table 17-2: New Java 5 Core Collection Interfaces
Chapter 18: File I/O
Table 18-1: Java File I/O Classes By Constructor Argument Type
Table 18-2: Java I/O Classes Organized By File-Terminal, Intermediate, Or User-Fronting Characteristic
Table 18-3: Handy java.io Class Combination Reference
Chapter 20: Client-Server Applications
Table 20-1: Client-Server Project Specification
Table 20-2: Client-Server Project Noun-Verb Analysis
Table 20-3: Class Responsibility Assignment
Table 20-4: First Iteration Design Considerations and Decisions
Table 20-5: Second Iteration Design Considerations and Decisions
Table 20-6: Third Iteration Design Considerations and Decisions
Table 20-7: Third Iteration Design Considerations and Decisions
Table 20-8: Final Iteration Design Considerations and Decisions
Chapter 21: Applets & JDBC
Table 21-1: Helpful MySQL Monitor Commands
Table 21-2: Employee Training Management System Class Descriptions
Chapter 22: Inheritance, Composition, Interfaces, Polymorphism
Table 22-1: Inheritance Form Descriptions
Chapter 23: Well-Behaved Objects
Table 23-1: Object Usage Scenario Evaluation Checklist
Table 23-2: Applying The Object Usage Scenario Evaluation Checklist
Table 23-3: equals() Method Equivalence Relation
Table 23-4: Bloch’s equals() Method Criteria
Table 23-5: The hashCode() General Contract
Chapter 24: Three Design Principles
Table 24-1: Terms and Definitions Related to the LSP
Chapter 25: Helpful Design Patterns
Table 25-1: Pattern Specification Template
Appendix A: Helpful Checklists and Tables
Appendix A-1: Project Approach Strategy
Appendix A-2: Development Cycle
Appendix B: ASCII Table
Appendix B-1: ASCII Table
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Java For Artists: The Art, Philosophy, And Science Of Object-Oriented Programming
ISBN: 1932504052
EAN: 2147483647
Year: 2007
Pages: 452
Authors:
Kasparian Raffi
BUY ON AMAZON
OpenSSH: A Survival Guide for Secure Shell Handling (Version 1.0)
Step 1.1 Install OpenSSH to Replace the Remote Access Protocols with Encrypted Versions
Step 1.2 Install SSH Windows Clients to Access Remote Machines Securely
Step 4.4 How to Generate a Key Using PuTTY
Step 4.7 Using Public Key Authentication for Automated File Transfers
Conclusion
Java How to Program (6th Edition) (How to Program (Deitel))
Passing Arrays to Methods
Summary
Introduction
Thread States: Life Cycle of a Thread
Instructions to install MySQL and MySQL Connector/J
Google Maps Hacks: Tips & Tools for Geographic Searching and Remixing
Hack 8. Generate Links to Google Maps in a Spreadsheet
Hacks 1016: Introduction
Hack 18. Examine Patterns of Criminal Activity
Hacks 2941: Introduction
Hack 49. Generate Geocoded RSS from Any Google Map
Programming Microsoft ASP.NET 3.5
Web Forms Internals
The HTTP Request Context
Extending Existing ASP.NET Controls
HTTP Handlers and Modules
Index
An Introduction to Design Patterns in C++ with Qt 4
Review Questions
Lists
Iterators
Generics and Templates
Points of Departure
What is Lean Six Sigma
The Four Keys to Lean Six Sigma
Key #2: Improve Your Processes
Beyond the Basics: The Five Laws of Lean Six Sigma
When Companies Start Using Lean Six Sigma
Making Improvements That Last: An Illustrated Guide to DMAIC and the Lean Six Sigma Toolkit
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