In Brief

In this chapter, we learned just about everything there is to know about the standard mesh class, including

  • Optimizing mesh data

  • Simplifying meshes

  • Creating meshes with new vertex data components

  • Welding vertices together

In the next chapter, we will explore the resources available in Direct3D in depth, and the more advanced features of them.



Managed DirectX 9 Graphics and Game Programming, Kick Start
Managed DirectX 9 Kick Start: Graphics and Game Programming
ISBN: B003D7JUW6
EAN: N/A
Year: 2002
Pages: 180
Authors: Tom Miller

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