IN THIS CHAPTER
Starting with the Resource Class
Using the Vertex and Index Buffers
Locking Our Buffers
Controlling How Buffers Are Locked
Using Texture Resources
Locking Textures and Getting Descriptions
In Brief
Resources are the backbone of rendering complex objects in Direct3D. During the course of this chapter, we will discuss the more advanced features of these resources, including
Static and dynamic resources
Updating the buffers included in meshes
Uses of the various locking flags
Using unsafe mode for maximum performance