Chapter 2. Choosing the Correct Device

IN THIS CHAPTER

  • Enumerating Your System's Adapters

  • Determining Whether a Hardware Device Is Available

  • Checking Device Capabilities

  • In Brief

The number of possible permutations when creating a device is quite staggering. With all of the varying types of graphics cards available in the market today, knowing which features each of them support is simply not feasible. You will need to query the device itself to find out the features it supports. During this chapter, we will discuss

  • Enumerating all of the adapters on a system.

  • Enumerating supported formats for each device.

  • Capabilities of the devices we are enumerating.



Managed DirectX 9 Graphics and Game Programming, Kick Start
Managed DirectX 9 Kick Start: Graphics and Game Programming
ISBN: B003D7JUW6
EAN: N/A
Year: 2002
Pages: 180
Authors: Tom Miller

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