Index_I


I

I/O completion ports, 40

Index buffers, 314–318

Individual milestones document

reviewing, 488

writing, 486–487

Inheritance

versus containment, 48

screen classes, 151

INI files, using text editor with, 217

Initialization, 201–225

audio, 222

C++ pitfalls, 202–206

CPU speed, calculating, 210–216

debugging, loading game options for, 217–218

drawing surfaces, creating, 225

game objects, 225

game options, loading, 222–224

HWND, 202

purpose of, 201–202

resource cache, 219

of sprites, 196–197

system resources, checking, 208–210

VRAM, estimating, 216–217

Windows, checklist for, 202

windows, creating, 219–222

Input devices, 123

device state, 123–126

DirectInput, 126–127

joystick, 127–134

keyboard, 134–139

mouse, 127–134

$(IntDir), 105–106

Intel architectures, 63

Intellectual property issues, 469

Interface classes, using, 49–50

Interlacing, 256

International applications, 157

Internet, graphics file formats available on, 198

Interpretation versus compilation, 76

Interrupts, trapping, 416

Intrinsic, 358–359

Intrinsic Alchemy (Intrinsic), 358–359

Inverse transform matrix, calculating, 334–335

iPac, 261–268

contents, numbering, 262

contents, ordering, 262

data, distinguishing from graphics, 263

data files, 264–267

features of, 261–262

header files, 267–268

overview of, 261–264

resource hierarchy of, 262–263

resource identifiers, 270

Resource Properties dialog box, 263–264

resources, dating, 262

resources, monitoring size of, 262

working directory of, 262–263




Game Coding Complete
Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139

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