Chapter 6. Basic Structures

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Chapter 6. Basic Structures

You have covered a lot of basic material in the previous chapters and haven't really done any practical work yet. In this chapter, you are going to begin building the basic data structures for setting up a 3D rendering environment. You will begin with the basic components for setting up a 3D environment and then develop the required data structures accordingly . This chapter covers each structure in detail. The structures are mostly written in C++.

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Focus On Photon Mapping
Focus On Photon Mapping (Premier Press Game Development)
ISBN: 1592000088
EAN: 2147483647
Year: 2005
Pages: 128
Authors: Marlon John

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