Index[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] machers 2nd 3rd 4th 5th malice, avoiding when managing teams 2nd managers audience for this book learning new programming languages 2nd standard problems 2nd 3rd 4th 5th managing teams anticipating obstacles 2nd avoiding malice 2nd focus focus on facts humor inspiration life outside of work 2nd listening stability trust your instincts mapping politics 2nd team members Marasco, Andrew 2nd Maxwell, James Clerk Mayo, Elton; Hawthorne Effect measurements mechanical drawing 2nd menschs 2nd 3rd 4th Meretsky, Wayne mergers 2nd milestones 2nd miscalibrations, horseshoes missile gap 2nd mission-critical applications mistakes, learning from others modeling UML 2nd abstraction first example relevance to software 2nd second example 2nd 3rd third example 2nd 3rd models naïve model [See naïve model] non-linear relationships 2nd momentum Monday solution to fantasy baseball probabilities 2nd 3rd 4th 5th monitoring Moore, Geoffrey motion, Newton's Laws of Motion (analogies) 2nd 3rd mountain climbing multipliers, consequences of naïve model 2nd 3rd |