Index B

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W]

backbones 
    controlling
        with math expressions  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
    creating flexible backbones  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th 
ball joints 
binding
    head and face skeletons 
    skin
        rigid skin binding  2nd  3rd  4th  5th  6th  7th  8th 
binding the skin 
bindn pose 
blend shapes  2nd 
    adding to faces  2nd  3rd 
    assigning to skin  2nd  3rd 
    deformers
        reordering  2nd 
    editing  2nd  3rd  4th 
    sliders
        mixing and animating  2nd 
    target shapes
        tips for making  2nd  3rd  4th 
    tweaking skin deformations  2nd  3rd  4th  5th 
bodies
    creating NURBS character's body  2nd  3rd  4th  5th  6th  7th 
body part
    feet.  [See feet]
body parts
    Adam's apples
        creating 
    arms
        creating 
    arms.  [See arms]
    avoiding overlapping geometry 
    backbones 
    ears
        creating 
        creating with NURBS surfaces 
    eyeballs
        creating  2nd  3rd 
    eyeballs creating 
    eyelids
        creating 
        radial NURB eye patches  2nd  3rd 
    eyes.  [See eyes]
    faces
        completing on NURBS heads  2nd  3rd  4th  5th  6th  7th 
    faces.  [See faces]
    feet
        creating 
    feet.  [See feet]
    hands
        creating  2nd 
    hands.  [See hands]
    heads
        creating from NURBS surfaces 
    heads.  [See heads]2nd  [See heads]
    jaws
        contouring 
    jaws.  [See jaws]
    joints.  [See joings]
    legs
        creating  2nd  3rd 
    limbs
        connecting to torsos with fillets  2nd  3rd  4th  5th 
        connecting with patch modeling  2nd 
        lofting from torso surfaces  2nd  3rd  4th  5th 
    shoulders.  [See shoulders]2nd  [See shoulders]3rd  [See shoulders]4th  [See shoulders]5th  [See shoulders]6th  [See shoulders]7th  [See shoulders]
    skin
        creating NURBS multipatch skin  2nd  3rd  4th  5th  6th  7th 
    toes 
    torsos
        NURBS torsos.   [See NURBS torsos]
    torsos.  [See torsos]
bones
    polygon reference bones
        placing  2nd 
    skin sliding over  2nd  3rd  4th  5th 
breathing expressions 
bump maps 
    creating wrinkles in skin  2nd  3rd  4th 
button command  2nd 
buttons
    adding to windows  2nd  3rd  4th  5th 
    Intersect 
    Move Icons button 
    Save All Shelves 
    tool buttons
        creating 
By Expression Name filter  2nd 



Maya Character Creation. Modeling and Animation Controls
Maya Character Creation: Modeling and Animation Controls
ISBN: 0735713448
EAN: 2147483647
Year: 2003
Pages: 75
Authors: Chris Maraffi

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