[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] backbones controlling with math expressions 2nd 3rd 4th 5th 6th 7th 8th 9th 10th creating flexible backbones 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th ball joints binding head and face skeletons skin rigid skin binding 2nd 3rd 4th 5th 6th 7th 8th binding the skin bindn pose blend shapes 2nd adding to faces 2nd 3rd assigning to skin 2nd 3rd deformers reordering 2nd editing 2nd 3rd 4th sliders mixing and animating 2nd target shapes tips for making 2nd 3rd 4th tweaking skin deformations 2nd 3rd 4th 5th bodies creating NURBS character's body 2nd 3rd 4th 5th 6th 7th body part feet. [See feet] body parts Adam's apples creating arms creating arms. [See arms] avoiding overlapping geometry backbones ears creating creating with NURBS surfaces eyeballs creating 2nd 3rd eyeballs creating eyelids creating radial NURB eye patches 2nd 3rd eyes. [See eyes] faces completing on NURBS heads 2nd 3rd 4th 5th 6th 7th faces. [See faces] feet creating feet. [See feet] hands creating 2nd hands. [See hands] heads creating from NURBS surfaces heads. [See heads]2nd [See heads] jaws contouring jaws. [See jaws] joints. [See joings] legs creating 2nd 3rd limbs connecting to torsos with fillets 2nd 3rd 4th 5th connecting with patch modeling 2nd lofting from torso surfaces 2nd 3rd 4th 5th shoulders. [See shoulders]2nd [See shoulders]3rd [See shoulders]4th [See shoulders]5th [See shoulders]6th [See shoulders]7th [See shoulders] skin creating NURBS multipatch skin 2nd 3rd 4th 5th 6th 7th toes torsos NURBS torsos. [See NURBS torsos] torsos. [See torsos] bones polygon reference bones placing 2nd skin sliding over 2nd 3rd 4th 5th breathing expressions bump maps creating wrinkles in skin 2nd 3rd 4th button command 2nd buttons adding to windows 2nd 3rd 4th 5th Intersect Move Icons button Save All Shelves tool buttons creating By Expression Name filter 2nd |