[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] changeToolIcon command changing amount that channels constrain other channels channels changing amount that channels constrain other channels cleaning up 2nd 3rd connecting 2nd 3rd 4th 5th 6th 7th 8th 9th with Connection Editor 2nd with Expression Editor with set driiven keys 2nd 3rd 4th 5th 6th 7th removing 2nd 3rd scaling channels locking character animation digital 3D character animation in films 2nd 3rd 4th 5th character controls. [See also controls] character modelers 2nd role of 2nd 3rd 4th character nodes creating 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th for rig controls 2nd 3rd 4th 5th character rigs backbones creating flexible backbones 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th conditional expressions writing 2nd 3rd 4th 5th 6th constraining torsos to feet 2nd 3rd 4th 5th 6th 7th creating 2nd 3rd 4th 5th 6th 7th 8th feet creating a rolling foot 2nd 3rd 4th 5th functions creating additional controls 2nd 3rd 4th 5th 6th warning signs creating 2nd 3rd 4th 5th 6th character rigs. [See also skeletons] character setup artists roles of 2nd 3rd 4th 5th character setups character windows adding images 2nd 3rd 4th 5th building advanced character windows 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th creating 2nd 3rd 4th finishing 2nd 3rd 4th 5th multipanel windows 2nd 3rd 4th refining 2nd 3rd 4th 5th 6th 7th 8th 9th characters 3D characters designing 2nd 3rd 4th preproduction designs 2nd 3rd 4th 5th controlling faces with dummy heads 2nd converting polygon characters to subdivision characters creating NURBS character's body 2nd 3rd 4th 5th 6th 7th deforming with isoparms forearms placing lattices around 2nd photorealistic characters smooth skin binding 2nd 3rd 4th 5th 6th weights adjusting 2nd Check Topology option checkBox command checkboxes controlling objects Chicken Run cleaning up channels 2nd 3rd clips single-frame clips creating poses Closest Distance option Closest Joint option 2nd code comments adding 2nd MEL code saving 2nd 3rd 4th 5th storing 2nd 3rd 4th 5th writing to History field collapsible controls Color Joints option columnLayout command 2nd command flags commands attrFieldGrp attrFieldSliderGrp button 2nd changeToolIcon columnLayout 2nd connectControl currentTime cutKey else Export Weights floatSliderButtonGrp 2nd for 2nd frameLayout if image keyframerOutliner layout MEL commands flags researching in History field setAttr 2nd sphere MEL commands. [See MEL commands] modelEditor paneLayout radioButtonGRP rowColumnLayout rowLayout 2nd scriptJob 2nd 3rd scrollLayout select setKeyFrame setParent 2nd sphere stitch surface points symbolButton symbolCheckbox tabLayout timeSliderClearKey toolButton toolCollection window 2nd comments adding 2nd Complete Skeleton option completing NURBS heads 2nd 3rd 4th 5th 6th 7th Component Editor 2nd conditional expressions writing for character rigs 2nd 3rd 4th 5th 6th conditional statements 2nd 3rd writing 2nd 3rd connectControl command connecting channels 2nd 3rd 4th 5th 6th 7th 8th 9th Connection Editor 2nd Expression Editor with set driven keys 2nd 3rd 4th 5th 6th 7th limbs to torsos with fillets 2nd 3rd 4th 5th with patch modeling 2nd Connection Editor connecting channels 2nd opening constraining channels changing amount that channels constrain other channels torsos to feet 2nd 3rd 4th 5th 6th 7th contol icons placing 2nd 3rd 4th 5th 6th contouring jaws control icons creating 2nd 3rd 4th 5th 6th 7th parenting 2nd 3rd 4th 5th 6th control vertices (CVs) control windows displaying text scripting 2nd controlling backbones with math expressions 2nd 3rd 4th 5th 6th 7th 8th 9th 10th faces high-level and low-level face controls 2nd with dummy heads 2nd objects with checkboxes with radio buttons controls assigning to attributes checkBox command collapsible controls creating face controls 2nd creating with math functions 2nd 3rd 4th 5th 6th foot controls adding 2nd 3rd 4th for set driven keys 2nd 3rd 4th 5th 6th naming 2nd 3rd 4th separating into multiple rigs 2nd 3rd 4th 5th 6th 7th sliders 2nd 3rd 4th converting NURBS patches to polygon skin 2nd 3rd 4th 5th NURBS skin to pollygon skin 2nd 3rd 4th polygon characters to subdivision characters radial heads to patch heads 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th spheres to polygons creases partial creases creating Create and Append Polygon tool creating polygon skin creating edge loops currentTime command Curvature Tolerance curves creating on heads on surfaces influence curves projected curves moving points on projecting custom tool windows creating 2nd 3rd 4th 5th 6th cutKey command CVs (control vertices) |