Index C

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W]

changeToolIcon command 
changing
    amount that channels constrain other channels 
channels
    changing amount that channels constrain other channels 
    cleaning up  2nd  3rd 
    connecting  2nd  3rd  4th  5th  6th  7th  8th  9th 
        with Connection Editor  2nd 
        with Expression Editor 
        with set driiven keys  2nd  3rd  4th  5th  6th  7th 
    removing  2nd  3rd 
    scaling channels
        locking 
character animation
    digital 3D character animation
        in films  2nd  3rd  4th  5th 
character controls.   [See also controls]
character modelers  2nd 
    role of  2nd  3rd  4th 
character nodes
    creating  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 
    for rig controls  2nd  3rd  4th  5th 
character rigs 
    backbones
        creating flexible backbones  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th 
    conditional expressions
        writing  2nd  3rd  4th  5th  6th 
    constraining
        torsos to feet  2nd  3rd  4th  5th  6th  7th 
    creating  2nd  3rd  4th  5th  6th  7th  8th 
    feet
        creating a rolling foot  2nd  3rd  4th  5th 
    functions
        creating additional controls  2nd  3rd  4th  5th  6th 
    warning signs
        creating  2nd  3rd  4th  5th  6th 
character rigs.   [See also skeletons]
character setup artists
    roles of  2nd  3rd  4th  5th 
character setups 
character windows
    adding
        images  2nd  3rd  4th  5th 
    building advanced character windows  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th 
    creating  2nd  3rd  4th 
    finishing  2nd  3rd  4th  5th 
    multipanel windows  2nd  3rd  4th 
    refining  2nd  3rd  4th  5th  6th  7th  8th  9th 
characters
    3D characters
        designing  2nd  3rd  4th 
        preproduction designs  2nd  3rd  4th  5th 
    controlling faces
        with dummy heads  2nd 
    converting
        polygon characters to subdivision characters 
    creating NURBS character's body  2nd  3rd  4th  5th  6th  7th 
    deforming
        with isoparms 
    forearms
        placing lattices around  2nd 
    photorealistic characters 
    smooth skin binding  2nd  3rd  4th  5th  6th 
    weights
        adjusting  2nd 
Check Topology option 
checkBox command 
checkboxes
    controlling objects 
Chicken Run 
cleaning up
    channels  2nd  3rd 
clips
    single-frame clips
        creating poses 
Closest Distance option 
Closest Joint option  2nd 
code
    comments
        adding  2nd 
    MEL code
        saving  2nd  3rd  4th  5th 
        storing  2nd  3rd  4th  5th 
    writing
        to History field 
collapsible controls 
Color Joints option 
columnLayout command  2nd 
command flags 
commands
    attrFieldGrp 
    attrFieldSliderGrp 
    button  2nd 
    changeToolIcon 
    columnLayout  2nd 
    connectControl 
    currentTime 
    cutKey 
    else 
    Export Weights 
    floatSliderButtonGrp  2nd 
    for  2nd 
    frameLayout 
    if 
    image 
    keyframerOutliner 
    layout 
    MEL commands
        flags 
        researching in History field 
        setAttr  2nd 
        sphere 
    MEL commands.  [See MEL commands]
    modelEditor 
    paneLayout 
    radioButtonGRP 
    rowColumnLayout 
    rowLayout  2nd 
    scriptJob  2nd  3rd 
    scrollLayout 
    select 
    setKeyFrame 
    setParent  2nd 
    sphere 
    stitch surface points 
    symbolButton 
    symbolCheckbox 
    tabLayout 
    timeSliderClearKey 
    toolButton 
    toolCollection 
    window  2nd 
comments
    adding  2nd 
Complete Skeleton option 
completing
    NURBS heads  2nd  3rd  4th  5th  6th  7th 
Component Editor  2nd 
conditional expressions
    writing
        for character rigs  2nd  3rd  4th  5th  6th 
conditional statements  2nd  3rd 
    writing  2nd  3rd 
connectControl command 
connecting
    channels  2nd  3rd  4th  5th  6th  7th  8th  9th 
        Connection Editor  2nd 
        Expression Editor 
        with set driven keys  2nd  3rd  4th  5th  6th  7th 
    limbs
        to torsos with fillets  2nd  3rd  4th  5th 
        with patch modeling  2nd 
Connection Editor
    connecting channels  2nd 
    opening 
constraining
    channels
        changing amount that channels constrain other channels 
    torsos
        to feet  2nd  3rd  4th  5th  6th  7th 
contol icons
    placing  2nd  3rd  4th  5th  6th 
contouring
    jaws 
control icons
    creating  2nd  3rd  4th  5th  6th  7th 
    parenting  2nd  3rd  4th  5th  6th 
control vertices (CVs) 
control windows
    displaying text 
    scripting  2nd 
controlling
    backbones
        with math expressions  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
    faces
        high-level and low-level face controls  2nd 
        with dummy heads  2nd 
    objects
        with checkboxes 
        with radio buttons 
controls
    assigning
        to attributes 
    checkBox command 
    collapsible controls 
    creating face controls  2nd 
    creating with math functions  2nd  3rd  4th  5th  6th 
    foot controls
        adding  2nd  3rd  4th 
    for set driven keys  2nd  3rd  4th  5th  6th 
    naming  2nd  3rd  4th 
    separating
        into multiple rigs  2nd  3rd  4th  5th  6th  7th 
    sliders  2nd  3rd  4th 
converting
    NURBS patches
        to polygon skin  2nd  3rd  4th  5th 
    NURBS skin
        to pollygon skin  2nd  3rd  4th 
    polygon characters
        to subdivision characters 
    radial heads
        to patch heads  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 
    spheres
        to polygons 
creases
    partial creases
        creating 
Create and Append Polygon tool 
creating
    polygon skin 
creating edge loops 
currentTime command 
Curvature Tolerance 
curves
    creating
        on heads 
        on surfaces 
    influence curves 
    projected curves
        moving points on 
    projecting 
custom tool windows
    creating  2nd  3rd  4th  5th  6th 
cutKey command 
CVs (control vertices) 



Maya Character Creation. Modeling and Animation Controls
Maya Character Creation: Modeling and Animation Controls
ISBN: 0735713448
EAN: 2147483647
Year: 2003
Pages: 75
Authors: Chris Maraffi

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net