[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] Adam's apples creating adding blend shapes to faces 2nd 3rd buttons to windows 2nd 3rd 4th 5th comments to code 2nd controls to lower arms and hands 2nd 3rd 4th 5th 6th 7th 8th 9th face influences to the head 2nd 3rd 4th 5th 6th 7th 8th 9th rebinding head and face skeletons faces to heads foot controls 2nd 3rd 4th images to character character windows 2nd 3rd 4th 5th joints multiple branches to single joints muscle influences 2nd scrollbars sliders to controls 2nd 3rd 4th to windows 2nd 3rd 4th 5th springs adjusting weights on characters 2nd advanced character windows building 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th anatomy of skeletons 2nd angles preferred angles editing skeletons animating blend shape sliders 2nd tails animation layering 2nd 3rd 4th pose-to-pose animation method 2nd separating controls into multiple rigs 2nd 3rd 4th 5th 6th 7th straightforward animation method 2nd animation passes appending polygons arms forearms adding controls 2nd 3rd 4th 5th 6th 7th 8th 9th NURBS arms creating arrays assigning blend shapes to skin 2nd 3rd controls to attributes default object manipulators lattices to skin 2nd 3rd rigid skin binds asterisks (*) attaching NURBS spheres attrFieldGrp command attrFieldSliderGrp command Attribute Editor attributes assigning to controls avoiding overlapping geometry |