| | Copyright |
| | About the Author |
| | About the Technical Reviewers |
| | Acknowledgments |
| | Tell Us What You Think |
| | Introduction |
| | | Who Should Read This Book |
| | | Who This Book Is Not For |
| | | Overview |
| | | Conventions |
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| | CHARACTER GALLERY |
| | Chapter 1. Creating Organic 3D Characters |
| | | A Trend Toward Organic Realism |
| | | Designing an Organic Character |
| | | Wrapping It Up |
|
| | Chapter 2. Modeling the Skin of a Biped Character |
| | | Creating a Head from NURBS Surfaces |
| | | Modeling a NURBS Torso and Limbs |
| | | NURBS Multipatch Modeling |
| | | Creating a Polygon Skin |
| | | Preparing to Render Your Character's Skin |
| | | Wrapping It Up |
|
| | Chapter 3. Character Skeleton Setup |
| | | Creating Basic Animation Controls |
| | | Increasing Rig Functionality |
| | | Advanced Animation Controls |
| | | Wrapping It Up |
|
| | Chapter 4. Deforming the Skin |
| | | Deforming the Skin with Skeletons |
| | | Deforming the Skin with Muscles |
| | | Deforming the Skin with Bones, Wrinkles, and Fat |
| | | Additional Smooth Skin Binding Techniques |
| | | Wrapping It Up |
|
| | Chapter 5. Character Setup for Animating the Face |
| | | Creating Basic Face Controls |
| | | Creating Blend Shapes |
| | | Creating Advanced Face Controls |
| | | Wrapping It Up |
|
| | Chapter 6. Scripting MEL Character Controls |
| | | Basic MEL Controls |
| | | Advanced MEL Controls |
| | | Going Further with MEL |
| | | Wrapping It Up |
|
| | Chapter 7. Finishing Your Character for Animation |
| | | Preparing to Animate Your Rig |
| | | Animation Methods |
| | | Streamlining the Animation Process |
| | | Wrapping It Up |
|
| | Index |