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Maya® Character Creation: Modeling and Animation Controls
By Chris Maraffi
 
Publisher: New Riders Publishing
Pub Date: September 05, 2003
ISBN: 0-7357-1344-8
Pages: 368


A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"!

The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.

  
• Table of Contents
• Index
Maya® Character Creation: Modeling and Animation Controls
By Chris Maraffi
 
Publisher: New Riders Publishing
Pub Date: September 05, 2003
ISBN: 0-7357-1344-8
Pages: 368
   Copyright
   About the Author
   About the Technical Reviewers
   Acknowledgments
   Tell Us What You Think
   Introduction
      Who Should Read This Book
      Who This Book Is Not For
      Overview
      Conventions
   CHARACTER GALLERY
   Chapter 1.  Creating Organic 3D Characters
      A Trend Toward Organic Realism
      Designing an Organic Character
      Wrapping It Up
   Chapter 2.  Modeling the Skin of a Biped Character
      Creating a Head from NURBS Surfaces
      Modeling a NURBS Torso and Limbs
      NURBS Multipatch Modeling
      Creating a Polygon Skin
      Preparing to Render Your Character's Skin
      Wrapping It Up
   Chapter 3.  Character Skeleton Setup
      Creating Basic Animation Controls
      Increasing Rig Functionality
      Advanced Animation Controls
      Wrapping It Up
   Chapter 4.  Deforming the Skin
      Deforming the Skin with Skeletons
      Deforming the Skin with Muscles
      Deforming the Skin with Bones, Wrinkles, and Fat
      Additional Smooth Skin Binding Techniques
      Wrapping It Up
   Chapter 5.  Character Setup for Animating the Face
      Creating Basic Face Controls
      Creating Blend Shapes
      Creating Advanced Face Controls
      Wrapping It Up
   Chapter 6.  Scripting MEL Character Controls
      Basic MEL Controls
      Advanced MEL Controls
      Going Further with MEL
      Wrapping It Up
   Chapter 7.  Finishing Your Character for Animation
      Preparing to Animate Your Rig
      Animation Methods
      Streamlining the Animation Process
      Wrapping It Up
   Index