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Chapter 1: Welcome to Mobile and Wireless
Figure 1.1: Relationship between mobile and wireless.
Figure 1.2: Wireless solution value chain.
Chapter 2: Mobile Devices
Figure 2.1: Two-unit configuration.
Figure 2.2: Device classifications.
Figure 2.3: Nokia 8390 Web-enabled phone. Image courtesy of Nokia.
Figure 2.4: RIM two-way pagers. Image courtesy of Research In Motion.
Figure 2.5: Palm i705 with Integrated Wireless. Image courtesy of Palm Inc.
Figure 2.6: Sony Ericsson P800 Smartphone. Image courtesy of Sony Ericsson.
Figure 2.7: Samsung NEXiO Handheld PC.
Figure 2.8: Acer TravelMate100 Tablet PC. Image courtesy of Acer.
Chapter 3: Wireless Networks
Figure 3.1: Bluetooth scatternet with five piconets.
Figure 3.2: Peer-to-peer WLAN configuration.
Figure 3.3: WLAN configuration with access point.
Figure 3.4: Cell coverage.
Figure 3.5: Wireless network evolution.
Chapter 4: Mobile Application Architectures
Figure 4.1: Application architecture spectrum.
Figure 4.2: Wireless Internet architecture.
Figure 4.3: Smart client architecture.
Figure 4.4: Application-to-application messaging architecture.
Chapter 5: Mobile and Wireless Messaging
Figure 5.1: SMS architecture for delivering a message.
Figure 5.2: The WAP Push framework.
Figure 5.3: Messaging value chain.
Chapter 6: Mobile and Wireless Security
Figure 6.1: Sending a message using encryption.
Chapter 7: Smart Client Overview
Figure 7.1: Smart client architecture.
Figure 7.2: Synchronization architecture.
Figure 7.3: Store-and-forward messaging.
Figure 7.4: Palm OS architecture.
Figure 7.5: J2ME architecture.
Chapter 8: Smart Client Development
Figure 8.1: Smart client development cycle.
Figure 8.2: Development cycle using device emulators.
Figure 8.3: Windows CE emulator.
Figure 8.4: Palm OS Emulator with Palm m505 skin.
Figure 8.5: Symbian OS quartz emulator.
Figure 8.6: J2ME Wireless Toolkit default emulator.
Figure 8.7: Wireless architecture with direct connectivity to wireless carriers.
Figure 8.8: Wireless architecture using a wireless ISP.
Chapter 9: Persistent Data on the Client
Figure 9.1: Logical layout of the record database.
Chapter 10: Enterprise Integration Through Synchronization
Figure 10.1: Synchronization architecture.
Figure 10.2: Publish/subscribe data synchronization.
Figure 10.3: Hierarchical database configurations.
Figure 10.4: Peer-to-peer database configuration.
Figure 10.5: Basic synchronization process.
Figure 10.6: Synchronization over a variety of transport mechanisms.
Figure 10.7: SyncML framework.
Chapter 11: Thin Client Overview
Figure 11.1: Wireless Internet architecture.
Figure 11.2: Common microbrowsers- (a) Openwave browser, (b) Go.Web browser on RIM 957, (c) Pocket Internet Explorer, (d) Palm Web Clipping.
Figure 11.3: J2EE architecture.
Figure 11.4: .NET platform architecture.
Figure 11.5: Stages of a wireless Internet request.
Figure 11.6: WAP Programming model using a wireless gateway (or proxy).
Figure 11.7: WAP programming model without gateway.
Figure 11.8: WAP architecture and its relationship to the OSI model.
Chapter 12: Thin Client Development
Figure 12.1: Wireless Internet application development cycle.
Figure 12.2: Openwave WAP emulators.
Figure 12.3: Web site viewed using Internet Explorer.
Figure 12.4: Web site viewed with PocketIE and a WAP browser.
Chapter 13: Wireless Languages and Content-Generation Technologies
Figure 13.1: Openwave HDML Emulator showing output from sample code in Listing 13.1.
Figure 13.2: Openwave WML Emulator showing output from sample code in Listing 13.2.
Figure 13.3: Mobile Internet Explorer showing output from sample HTML code in Listing 13.3.
Figure 13.4: Output from JSP shown in Listing 13.7.
Figure 13.5: Server logic used for JSPs.
Figure 13.6: Openwave simulator showing the WML output from Listing 13.11.
Chapter 15: Voice Applications with VoiceXML
Figure 15.1: VoiceXML architecture.
Chapter 16: Mobile Information Management
Figure 16.1: Wireless Internet email client.
Figure 16.2: Mobile device management architecture.
Chapter 17: Location-Based Services
Figure 17.1: Cell Identity and timing advance positioning areas.
Figure 17.2: Using time of arrival to determine location.
Figure 17.3: E-OTD positioning architecture.
Figure 17.4: A-GPS architecture.
Figure 17.5: Location technology layout.
Chapter 18: Other Useful Technologies
Figure 18.1: Web service using SOAP, WSDL, and UDDI.
Figure 18.2: BREW architecture.
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Mobile and Wireless Design Essentials
ISBN: 0471214191
EAN: 2147483647
Year: 2005
Pages: 148
Authors:
Martyn Mallick
BUY ON AMAZON
Database Modeling with MicrosoftВ® Visio for Enterprise Architects (The Morgan Kaufmann Series in Data Management Systems)
Object Types, Predicates, and Basic Constraints
ORM Constraints
Reverse Engineering and Importing to ORM
Conceptual Model Reports
Other Features and Best Practices
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Looping Commands
More Power to the Numbers Data Sequences and Arrays
Number Crunching Mathematical and Relational Operators and Commands
Adding Sound Effects to Your Game
Fundamentals of 3D Graphics Programming
Image Processing with LabVIEW and IMAQ Vision
CMOS Image Sensors
Color Images
Image Distribution
Image Analysis
Shape Matching
A Practitioners Guide to Software Test Design
Scripted Testing
Exploratory Testing
Test Planning
Defect Taxonomies
When to Stop Testing
Professional Struts Applications: Building Web Sites with Struts ObjectRelational Bridge, Lucene, and Velocity (Experts Voice)
Creating a Struts-based MVC Application
Managing Business Logic with Struts
Building a Data Access Tier with ObjectRelationalBridge
Templates and Velocity
Creating a Search Engine with Lucene
Visual Studio Tools for Office(c) Using C# with Excel, Word, Outlook, and InfoPath
Working with Templates
Working with the Explorers and Inspectors Collections
Advanced Topic: Dynamic Host Items
Binding-Related Extensions to Host Items and Host Controls
Location, Location, Location
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