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Chapter 2: Processes and Threads
Program 2.1:
NumberCanvas
class.
Program 2.2:
CountDown
applet class.
Chapter 3: Concurrent Execution
Program 3.1:
Rotator
class.
Program 3.2:
ThreadPanel
class.
Program 3.3:
ThreadDemo
applet class.
Chapter 4: Shared Objects and Mutual Exclusion
Program 4.1:
Turnstile
class.
Program 4.2:
Counter
class.
Program 4.3: Corrected
Counter
class.
Chapter 5: Monitors and Condition Synchronization
Program 5.1:
Arrivals
and
Departures
classes.
Program 5.2:
CarParkControl
monitor.
Program 5.3:
Semaphore
class.
Program 5.4: Extended version of
ThreadPanel
class.
Program 5.5:
MutexLoop
class.
Program 5.6:
Buffer
interface and
BufferImpl
class.
Program 5.7:
Producer
and
Consumer
classes.
Program 5.8:
Buffer class
using semaphores.
Program 5.9: Fixed bounded buffer using semaphores.
Chapter 6: Deadlock
Program 6.1: Outline of
PhilCanvas
class.
Program 6.2:
Fork
monitor.
Program 6.3:
Philosopher
thread class.
Chapter 7: Safety and Liveness Properties
Program 7.1:
BridgeCanvas
class.
Program 7.2:
RedCar
and
BlueCar
classes.
Program 7.3:
Bridge
class.
Program 7.4:
SafeBridge
class.
Program 7.5:
FairBridge
class.
Program 7.6:
ReadWrite
interface.
Program 7.7:
ReadWriteSafe
class.
Program 7.8:
ReadWritePriority
class.
Chapter 8: Model-Based Design
Program 8.1:
CarSpeed
interface.
Program 8.2:
Controller
class.
Program 8.3:
SpeedControl
class.
Chapter 9: Dynamic Systems
Program 9.1:
Allocator
interface and
SimpleAllocator
class.
Program 9.2:
Player
class.
Program 9.3:
SlotCanvas
class.
Program 9.4:
FairAllocator
class.
Program 9.5:
BoundedOvertakingAllocator
class.
Program 9.6:
Master
and
Slave
classes.
Chapter 10: Message Passing
Program 10.1:
Channel
class.
Program 10.2:
Sender
and
Receiver
threads.
Program 10.3: MsgGate class.
Program 10.4: MsgCarPark class.
Program 10.5:
Port
class.
Program 10.6: Asender and Areceiver classes.
Program 10.7:
Entry
class.
Program 10.8:
Client
and
Server
threads.
Chapter 11: Concurrent Architectures
Program 11.1:
PrimesCanvas
class.
Program 11.2:
Generator
class.
Program 11.3:
Filter
class.
Program 11.4:
Pipe
,
PipeImplUnBuf
and
PipeImplBuf
classes.
Program 11.5:
TupleSpace
interface.
Program 11.6:
TupleSpaceImpl
class.
Program 11.7:
SupervisorCanvas
,
WorkerCanvas
and
Function
classes.
Program 11.8:
Result
and
Supervisor
classes.
Program 11.9:
Worker
class.
Program 11.10:
BoxCanvas
class.
Program 11.11:
BoxMover
and
MyListener
classes.
Chapter 12: Timed Systems
Program 12.1:
Timed
interface.
Program 12.2:
TimedCountDown
class.
Program 12.3:
ProducerConsumer
class.
Program 12.4:
Producer
class.
Program 12.5:
Consumer
class.
Program 12.6:
TimeManager
class.
Program 12.7:
ImmutableList
class.
Program 12.8:
ParcelMover
and
SwitchControl
interfaces.
Program 12.9:
Chute
class.
Program 12.10:
Switch
class.
Program 12.11:
SensorController
class.
Chapter 13: Program Verification
Program 13.1:
Buffer
interface and
BufferImpl
class.
Program 13.2: Class
ReadWritePriority
.
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Table of content
Concurrency: State Models and Java Programs
ISBN: 0470093552
EAN: 2147483647
Year: 2004
Pages: 162
Authors:
Jeff Magee
,
Jeff Kramer
BUY ON AMAZON
Snort Cookbook
Detecting IM
Testing Rules
Optimizing Rules
Carrying Out Statistical Analysis
Generating Statistical Output from Snort Databases
FileMaker Pro 8: The Missing Manual
Tables and Fields
Advanced Field Options
Creating Layouts
Asking and Telling the User
Managing Accounts
A Practitioners Guide to Software Test Design
Boundary Value Testing
State-Transition Testing
Scripted Testing
Defect Taxonomies
Appendix A Brown & Donaldson Case Study
Microsoft Windows Server 2003(c) TCP/IP Protocols and Services (c) Technical Reference
Local Area Network (LAN) Technologies
Address Resolution Protocol (ARP)
Point-to-Point Protocol (PPP)
Internet Group Management Protocol (IGMP)
Internet Information Services (IIS) and the Internet Protocols
Visual Studio Tools for Office(c) Using C# with Excel, Word, Outlook, and InfoPath
Code Behind a Document
Conclusion
Events in the Outlook Object Model
What Is InfoPath?
Conclusion
Microsoft Visual Basic .NET Programmers Cookbook (Pro-Developer)
Arrays and Collections
Objects, Interfaces, and Patterns
Reflection
ADO.NET
ASP.NET Web Applications
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